Commit Graph

4 Commits

Author SHA1 Message Date
soroush.asadi 6e5efbdb2c fix(scan): also clear AE AppStates registry to stop Safe Mode 'Crash Repair' dialog
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SCRPriorState.json alone didn't suppress it — AE's per-session GUID under
HKCU\Software\Adobe\After Effects\AppStates persists after a kill/crash and
trips Safe Mode. ClearAECrashState now reg-deletes AppStates too (reg.exe, no dep).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:21:04 +03:30
soroush.asadi 47dd87c60b fix(scan): launch AE with the project as arg to bypass the Home screen
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afterfx -r alone leaves AE on its empty Home/Start screen, which blocks the
script from running (AE sits idle on Untitled Project until the scan times out).
Now launch 'afterfx <aep> -r scan.jsx' so the project opens directly; scan.jsx
uses the already-open project and only app.open()s as a fallback.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:13:16 +03:30
soroush.asadi 0a7dd9b84c feat(nodes): live CPU/RAM/disk monitoring in the node list
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- node-agent: internal/metrics — read CPU% (GetSystemTimes), RAM (GlobalMemoryStatusEx),
  disk used%/total (GetDiskFreeSpaceEx) via stdlib kernel32 (no external dep; windows
  build + non-windows stub). Heartbeat now reports cpu_pct/ram_available_mb/disk_used_pct/
  disk_total_gb + ae_running.
- render-svc: heartbeat persists last_disk_pct + disk_total_gb (migration 29); RenderNode
  model + node SELECT/scan carry them.
- admin: rewrite NodesTable to the real RenderNode shape (fixes a pre-existing items/V2Node
  mismatch that left the list empty) + a CPU/RAM/disk bars column + stale-heartbeat flag.
- assets-bundle ingestion: ProjectMediaBundle (jszip) auto-maps project.zip → project/scene
  image/demo/colour + music; PatchProject gains image/full_demo/shared_colors_svg.
- scan: RGBA (4-number) colours recognised + frshare single-int controls detected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:01:18 +03:30
soroush.asadi 6661f53734 fix(scan): Fix-mode scanner + dialog suppression + cancel/timer + importer revive
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- scan.jsx: app.beginSuppressDialogs() + clean quit (no AE hang on font/footage
  dialogs); FIX-mode branch parses frl_c(x)t/m(y) layer names → scenes by c(x);
  flexible/mockup keep comp-based walk; FR_SCAN_MODE selects.
- render-svc: scan job carries project mode; cancel endpoint + node watchdog that
  kills AE on cancel; parseObjectURL handles minio:// (bucket in host); scan with
  no template fails cleanly; status guards so late results can't un-cancel.
- content importer: revive soft-deleted scenes instead of duplicate-inserting
  (fixes scenes_project_id_key unique violation); orphan diff ignores deleted.
- admin: scan dialog gets project-type picker + elapsed timer + Cancel button.
- node-agent: AE-2026 wiring (host port 5010, host-reachable presign endpoint),
  FR_SCAN_MODE plumbing. docs/aep-template-convention.md: per-type naming + bundles.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 19:06:08 +03:30