Commit Graph

8 Commits

Author SHA1 Message Date
soroush.asadi bccebbd006 feat(render #36): real per-tier output height (360/540/720/1080/4K)
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r_height was hardcoded 1080. render-svc now derives r_height from the resolution
(ResolutionHeight) on job create; node-agent ffmpeg downscales to the tier height
(scale=-2:H). Quality picker now actually changes output size.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 04:35:14 +03:30
soroush.asadi 47a4ced973 feat(render B2): render binder writes user edits into AE before render
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Edits previously never reached the MP4 (the node rendered template defaults). Now:
- render-svc claim includes the saved input values as bindings (GetRenderBindings →
  saved_scene_contents with non-empty value).
- node-agent: new binder.go emits a JSON bind-spec + downloads media locally, runs the
  pre-existing data-driven bind.jsx via afterfx (sets text layers' Source Text, replaces
  media footage), saves a bound.aep next to the template, then aerender renders THAT.
- 12-min timeout + fresh-AE + done-marker polling (mirrors scan). Non-fatal: on bind
  failure the job still renders template defaults.

Verified binding data flows (edited frl_c1t1/frl_c1t2 → claim bindings). Live MP4
verification needs the updated node-agent.exe re-run.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 01:22:20 +03:30
soroush.asadi 076c2e577f fix(render): resolve template id for render jobs + mock-fallback when no .aep
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THE bug behind "AEPFilePath is required for real AE render": CreateJob inserted
original_project_id = saved_project_id (VALUES $3,$3), so the claim looked for the
render bundle at templates/{saved_project_id}/ — which never exists. The bundle
lives at templates/{TEMPLATE_id}/. Now original_project_id is resolved from
studio.saved_projects.original_project_id (the template the project was built from).
(Direct-SQL test renders masked this by setting the template id explicitly.)

Also harden the node-agent: Run() falls back to mock render when AEPFilePath is
empty even if AE is installed (previously hard-errored), so a missing/un-promoted
template degrades gracefully instead of failing the job.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 19:37:59 +03:30
soroush.asadi e59f07df4e fix(node-agent): transcode AE render to MP4 with ffmpeg (real renders deliver MP4)
aerender can't reliably write H.264 directly in modern AE — it renders the
project's output module (Lossless AVI/MOV) and ignores the .mp4 extension,
producing a multi-GB .avi the agent then failed to find/upload.

- findRenderedOutput(): locate the file aerender actually wrote (output.avi/.mov/.mp4)
- transcodeToMP4(): ffmpeg → H.264 yuv420p + AAC + faststart; drops the lossless
  intermediate. ffmpeg located via $FFMPEG_PATH, beside the agent exe, or PATH.
- Graceful fallback: if ffmpeg is missing/fails, upload the raw render so the job
  still delivers a (large but valid) file.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 07:50:43 +03:30
soroush.asadi 9d499a89de fix(render): real AE render — pass -comp, fix export insert, ensure exports bucket
Three bugs surfaced bringing up a real After Effects node (verified: AE 2026
claimed + ran, but produced no usable output):

1. aerender got no -comp/-rqindex → "output argument ignored", nothing rendered.
   - Claim now returns comp_name from content.projects.render_aep_comp (e.g. "frfinal")
     via new Store.GetTemplateCompName; threaded through ClaimedJob → runner.Job →
     aerender args (`-comp <name>`, or `-rqindex 1` fallback when unknown).

2. CreateExportForJob INSERT passed render_quality as a bare param into an enum
   column → 500 ("output-upload-url HTTP 500"), so completed renders had no export.
   - Cast $8::render.render_quality (+ explicit casts for file_type/create_type enums).

3. flatrender-exports bucket didn't exist → uploads would fail anyway.
   - render-svc now MakeBucket(exports, templates) idempotently at startup.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:40:20 +03:30
soroush.asadi 1ff6e494c0 @
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feat: AE template scanner + scene editor + AEP bundle pipeline

Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.

AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.

AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
  review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
  (no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
  (reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
  posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.

Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@
2026-06-04 10:39:45 +03:30
soroush.asadi d7743a6fbe feat: live render preview — node agent pushes PNG frames, frontend displays them in real time
render-svc:
- db.UpdateJobPreview(): writes base64 PNG to render_jobs.image_preview_b64
  (only on active jobs; Done/Failed/Cancelled rows ignored)
- POST /v1/internal/render/jobs/:job_id/preview — node agent endpoint
- Route registered under /v1/internal (nodeAuth)

node-agent:
- runner.PreviewFn callback type alongside ProgressFn
- runner.preview.go: GeneratePreviewB64(percent, quality, resolution)
  — pure stdlib (image/png + encoding/base64), no external deps
  — 320×180 dark frame with animated progress bar + colored indicator dots
- mock render: pushes a preview frame at every step (5→95%)
- real AE render: pushes a preview frame every 30s
- client.UpdatePreview(): POST /v1/internal/render/jobs/:job_id/preview
- main.go: onPreview callback wires client.UpdatePreview() into runner.Run()

frontend:
- render-jobs.ts: RenderJobRow.preview_b64 field; read from progress endpoint
- status/route.ts: previewB64 included in JSON response
- RenderModal: aspect-ratio preview pane during polling — shows spinner until
  first frame arrives, then live-updates with each poll (every 3s);
  step label overlaid as badge bottom-right

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 09:42:03 +03:30
soroush.asadi ee421ccc68 feat(render-svc+node-agent): add job-claim endpoint and build node-agent skeleton
render-svc:
- db: ClaimJob() — atomic SELECT FOR UPDATE SKIP LOCKED; transitions job to
  Preparing, marks node Busy in a single transaction
- models: ClaimJobRequest + ClaimedJob types
- handlers/internal: POST /v1/internal/render/jobs/claim — 200 with job or 204 when queue empty
- main: register the claim route under /v1/internal (nodeAuth)

services/node-agent/ (new Go module github.com/flatrender/node-agent):
- internal/config: env-var based config (NODE_ID required, sensible defaults)
- internal/client: typed orchestrator HTTP client (Online, Heartbeat, ClaimJob,
  Complete, Fail, ReportCrash) — X-Node-Signature auth
- internal/runner: AE render via aerender.exe or mock (for dev without AE)
- cmd/agent/main: register online → heartbeat loop (5s) + poll loop (3s) →
  claim job → run render → report complete/fail; health endpoint on :7777
- Dockerfile: cross-compiles to Windows amd64 static binary

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 09:28:31 +03:30