Commit Graph

5 Commits

Author SHA1 Message Date
soroush.asadi f0ce286527 fix(scan): force-kill stale AE processes before each launch (fresh start)
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PrepareFreshAE = taskkill AfterFX/aerender/AfterFXLib/dynamiclinkmanager/QT32
+ 2s settle + clear crash markers, then launch. A hung/zombie AE from a prior
job would otherwise block or corrupt the new run. RunScan now calls it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:27:34 +03:30
soroush.asadi 47dd87c60b fix(scan): launch AE with the project as arg to bypass the Home screen
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afterfx -r alone leaves AE on its empty Home/Start screen, which blocks the
script from running (AE sits idle on Untitled Project until the scan times out).
Now launch 'afterfx <aep> -r scan.jsx' so the project opens directly; scan.jsx
uses the already-open project and only app.open()s as a fallback.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:13:16 +03:30
soroush.asadi 0c461ff841 fix(import): IgnoreQueryFilters so revive sees soft-deleted scenes; clear AE crash state
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- AepImportService: the global Scene HasQueryFilter(DeletedAt==null) was hiding
  soft-deleted rows, so the revive never matched and the importer re-inserted →
  scenes_project_id_key violation. Add .IgnoreQueryFilters() to the load. (apply
  now revives + returns 200, verified.)
- node-agent: ClearAECrashState() deletes AE's SCRPriorState.json before each
  launch so the 'Crash Repair Options' dialog can't hang a headless scan/render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:20:41 +03:30
soroush.asadi 6661f53734 fix(scan): Fix-mode scanner + dialog suppression + cancel/timer + importer revive
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- scan.jsx: app.beginSuppressDialogs() + clean quit (no AE hang on font/footage
  dialogs); FIX-mode branch parses frl_c(x)t/m(y) layer names → scenes by c(x);
  flexible/mockup keep comp-based walk; FR_SCAN_MODE selects.
- render-svc: scan job carries project mode; cancel endpoint + node watchdog that
  kills AE on cancel; parseObjectURL handles minio:// (bucket in host); scan with
  no template fails cleanly; status guards so late results can't un-cancel.
- content importer: revive soft-deleted scenes instead of duplicate-inserting
  (fixes scenes_project_id_key unique violation); orphan diff ignores deleted.
- admin: scan dialog gets project-type picker + elapsed timer + Cancel button.
- node-agent: AE-2026 wiring (host port 5010, host-reachable presign endpoint),
  FR_SCAN_MODE plumbing. docs/aep-template-convention.md: per-type naming + bundles.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 19:06:08 +03:30
soroush.asadi 1ff6e494c0 @
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feat: AE template scanner + scene editor + AEP bundle pipeline

Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.

AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.

AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
  review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
  (no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
  (reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
  posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.

Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@
2026-06-04 10:39:45 +03:30