// preview.go generates a small PNG preview frame for the live-preview UI. // Uses only the Go standard library — no external image dependencies. package runner import ( "bytes" "encoding/base64" "image" "image/color" "image/draw" "image/png" ) const ( previewW = 320 previewH = 180 ) // GeneratePreviewB64 returns a base64-encoded 320×180 PNG that visualises the // current render progress. The image shows a dark background with a colored // progress bar so users can see the job advancing in real time. // // percent should be 0-100. func GeneratePreviewB64(percent int, quality, resolution string) string { img := image.NewRGBA(image.Rect(0, 0, previewW, previewH)) // Background: dark slate bgColor := color.RGBA{R: 15, G: 17, B: 30, A: 255} draw.Draw(img, img.Bounds(), &image.Uniform{bgColor}, image.Point{}, draw.Src) // Progress bar track (slightly lighter) trackColor := color.RGBA{R: 30, G: 34, B: 56, A: 255} barY := previewH/2 - 6 barH := 12 trackRect := image.Rect(20, barY, previewW-20, barY+barH) draw.Draw(img, trackRect, &image.Uniform{trackColor}, image.Point{}, draw.Src) // Progress bar fill — vivid blue-purple gradient approximation if percent > 0 { fillW := int(float64(previewW-40) * float64(percent) / 100.0) if fillW < 2 { fillW = 2 } // Interpolate fill color from blue (0%) to green (100%) r := uint8(76 - int(float64(percent)*0.3)) g := uint8(110 + int(float64(percent)*0.8)) b := uint8(245 - int(float64(percent)*1.3)) fillColor := color.RGBA{R: r, G: g, B: b, A: 255} fillRect := image.Rect(20, barY, 20+fillW, barY+barH) draw.Draw(img, fillRect, &image.Uniform{fillColor}, image.Point{}, draw.Src) // Bright leading edge (1px) edgeColor := color.RGBA{R: 200, G: 230, B: 255, A: 255} edgeRect := image.Rect(20+fillW-1, barY, 20+fillW, barY+barH) draw.Draw(img, edgeRect, &image.Uniform{edgeColor}, image.Point{}, draw.Src) } // Quality/resolution indicator dots dotColors := []color.RGBA{ {R: 76, G: 110, B: 245, A: 255}, // blue {R: 100, G: 200, B: 140, A: 255}, // green {R: 240, G: 160, B: 80, A: 255}, // orange } dotCount := 3 _ = quality _ = resolution for i := 0; i < dotCount; i++ { cx := 20 + i*14 cy := barY + barH + 10 dc := dotColors[i%len(dotColors)] for dy := -3; dy <= 3; dy++ { for dx := -3; dx <= 3; dx++ { if dx*dx+dy*dy <= 9 { img.SetRGBA(cx+dx, cy+dy, dc) } } } } // Encode to PNG var buf bytes.Buffer _ = png.Encode(&buf, img) return base64.StdEncoding.EncodeToString(buf.Bytes()) }