055d8365fe
Wires the per-scene loop video all the way to the scene card: - studio-svc: SavedSceneResponse now includes Demo (was stored + copied but never serialized); MapSceneResponse passes s.Demo. - Scene type gains image?/demo?; parseScene reads them from the loaded scene data. - SceneThumbnailBlock shows scene.image as the still and plays scene.demo (muted, looped) on hover, resetting on mouse-leave. Existing projects backfilled (saved_scenes.image/demo from content.scenes). Both services rebuilt + deployed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
176 lines
4.1 KiB
C#
176 lines
4.1 KiB
C#
namespace FlatRender.StudioSvc.Models.Responses;
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public record PagedResponse<T>(IEnumerable<T> Items, PaginationMeta Meta);
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public record PaginationMeta(int Page, int PageSize, long Total, int TotalPages);
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public record ApiError(string Code, string Message, string? TraceId = null);
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public record SavedProjectSummaryResponse(
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Guid Id,
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Guid UserId,
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Guid OriginalProjectId,
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string OriginalProjectName,
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string? OriginalContainerSlug,
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string Name,
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string? Image,
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string Type,
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string Resolution,
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string ChooseMode,
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decimal ProjectDurationSec,
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DateTime LastEditDate,
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DateTime CreatedAt
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);
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public record SavedProjectFullResponse(
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Guid Id,
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Guid UserId,
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Guid OriginalProjectId,
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string OriginalProjectName,
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string? OriginalContainerSlug,
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string Name,
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string? Image,
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string Type,
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int FrameRate,
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decimal ProjectDurationSec,
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string Resolution,
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string ChooseMode,
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decimal VipFactor,
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Guid? MusicFileId,
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Guid? MusicTrackId,
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decimal MusicVolume,
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Guid? VoiceoverFileId,
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decimal VoiceoverVolume,
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bool VoiceoverRecordedInBrowser,
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decimal SfxVolume,
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bool SfxEnabled,
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string? AudioVisualizerMusicUrl,
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decimal? AudioVisualizerDurationSec,
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bool ManualColorPicker,
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Guid? SelectedPresetStoryId,
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string? LastEditStep,
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string EditState,
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DateTime LastEditDate,
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DateTime CreatedAt,
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List<SavedSceneResponse> Scenes,
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List<SavedSharedColorResponse> SharedColors,
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List<SavedSharedColorPresetResponse> SharedColorPresets,
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List<SavedSharedLayerResponse> SharedLayers
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);
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public record SavedSceneResponse(
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long Id,
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Guid? OriginalSceneId,
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string Key,
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string? Title,
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string? Image,
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string? Demo,
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string SceneType,
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int Sort,
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decimal SceneLengthSec,
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decimal? MinDurationSec,
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decimal? MaxDurationSec,
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decimal OverlapAtEndSec,
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bool CanHandleDuration,
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bool ManualColorSelection,
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long? SelectedColorPresetId,
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List<SavedSceneContentResponse> Contents,
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List<SavedSceneColorResponse> Colors,
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List<SavedSceneColorPresetResponse> ColorPresets,
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List<SavedSceneCharacterResponse> Characters
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);
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public record SavedSceneContentResponse(
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long Id,
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string Key,
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string? Title,
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string Type,
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string? Value,
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Guid? ValueFileId,
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string? FileUrlCached,
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string? FontFace,
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int? FontSize,
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string? Justify,
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int PositionInContainer,
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int DirectionLayerValue,
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bool IsTextBox,
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string? AiInputType,
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int? SelectedDp,
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string? RepeaterItemKey,
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int? RepeaterIndex,
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bool IsFocused,
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string? MappedList,
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int Sort
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);
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public record SavedSceneColorResponse(
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long Id,
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string ElementKey,
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string? Title,
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string? Icon,
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string AttrValue,
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string Value,
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bool IsSelected,
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int Sort
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);
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public record SavedSceneColorPresetResponse(
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long Id,
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bool IsSelected,
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int Sort,
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List<SavedColorPresetItemResponse> Items
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);
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public record SavedColorPresetItemResponse(long Id, string ElementKey, string Value, int Sort);
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public record SavedSceneCharacterResponse(
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long Id,
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Guid Key,
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string? Name,
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string? Icon,
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List<SavedCharacterControllerResponse> Controllers
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);
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public record SavedCharacterControllerResponse(long Id, string? Name, string Key, string Value, int Sort);
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public record SavedSharedColorResponse(
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long Id,
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string ElementKey,
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string? Title,
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string? Icon,
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string AttrValue,
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string Value,
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bool IsSelected,
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int Sort
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);
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public record SavedSharedColorPresetResponse(
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long Id,
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string? Name,
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bool IsSelected,
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int Sort,
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List<SavedColorPresetItemResponse> Items
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);
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public record SavedSharedLayerResponse(
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long Id,
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string Key,
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string? Title,
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string Type,
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string? Value,
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Guid? ValueFileId,
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string? FileUrlCached,
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string? FontFace,
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int? FontSize,
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string? Justify,
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int PositionInContainer,
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int DirectionLayerValue,
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bool IsTextBox,
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string? AiInputType,
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string? MappedList,
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int? Width,
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int? Height,
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bool IsFocused,
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bool IsFontChangeable,
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bool IsFontSizeChangeable,
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int Sort
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);
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