2a6bbcd408
Build backend images / build content-svc (push) Failing after 56s
Build backend images / build file-svc (push) Failing after 29s
Build backend images / build gateway (push) Failing after 41s
Build backend images / build identity-svc (push) Failing after 5m32s
Build backend images / build notification-svc (push) Failing after 1m18s
Build backend images / build render-svc (push) Failing after 56s
Build backend images / build studio-svc (push) Failing after 1m5s
The full-screen render page only transitioned to "completed" when status was completed AND an outputUrl existed, so dev renders (which produce no export file) polled forever at 100%. Now completion is driven by status alone; the download/ share buttons render only when a URL is present, otherwise a "dev render, no file" note is shown. Same guard helps real renders whose export URL resolves a beat late. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
351 lines
13 KiB
TypeScript
351 lines
13 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useState } from "react";
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import { useParams, useRouter, useSearchParams } from "next/navigation";
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import Link from "next/link";
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import {
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ArrowLeft,
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CheckCircle2,
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Download,
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Link2,
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Loader2,
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RefreshCw,
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} from "lucide-react";
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import { apiFetch } from "@/lib/api/fetch";
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import { RENDER_EXPORT_PRESETS, type RenderExportPreset } from "@/lib/render-presets";
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import type { RenderSettings } from "@/lib/render-schemas";
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import { cn } from "@/lib/utils";
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type Phase = "config" | "submitting" | "polling" | "completed" | "failed";
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interface StatusResponse {
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status: string;
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progress: number;
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outputUrl: string | null;
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progressMessage?: string | null;
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errorMessage?: string | null;
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previewB64?: string | null;
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}
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interface ActiveRender {
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id: string;
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saved_project_id: string;
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step: string;
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render_progress: number;
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}
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const RESOLUTIONS: RenderSettings["resolution"][] = ["720p", "1080p", "4K"];
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const FPS_OPTIONS: RenderSettings["fps"][] = [24, 30, 60];
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export default function RenderPage() {
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const router = useRouter();
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const params = useParams<{ projectId: string }>();
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const search = useSearchParams();
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const projectId = params.projectId;
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const presetKey = search.get("preset") as RenderExportPreset | null;
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const [resolution, setResolution] = useState<RenderSettings["resolution"]>("1080p");
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const [fps, setFps] = useState<RenderSettings["fps"]>(30);
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const [phase, setPhase] = useState<Phase>("config");
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const [jobId, setJobId] = useState<string | null>(null);
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const [progress, setProgress] = useState(0);
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const [progressMessage, setProgressMessage] = useState("");
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const [previewB64, setPreviewB64] = useState<string | null>(null);
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const [outputUrl, setOutputUrl] = useState<string | null>(null);
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const [errorMessage, setErrorMessage] = useState<string | null>(null);
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// An active render that belongs to a DIFFERENT project (blocks starting a new one).
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const [blockingJobId, setBlockingJobId] = useState<string | null>(null);
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// Apply preset from the query (?preset=full)
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useEffect(() => {
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if (!presetKey || !RENDER_EXPORT_PRESETS[presetKey]) return;
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const cfg = RENDER_EXPORT_PRESETS[presetKey];
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setResolution(cfg.settings.resolution);
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setFps(cfg.settings.fps);
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}, [presetKey]);
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// On mount: resume this project's render if one is in flight, or flag a render
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// running on another project so we can block starting a new one.
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useEffect(() => {
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let cancelled = false;
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(async () => {
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try {
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const res = await apiFetch("/api/render/active");
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const data = (await res.json()) as { active?: ActiveRender[] };
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if (cancelled) return;
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const mine = data.active?.find((a) => a.saved_project_id === projectId);
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if (mine) {
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setJobId(mine.id);
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setPhase("polling");
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setProgress(mine.render_progress ?? 0);
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return;
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}
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const other = data.active?.[0];
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if (other) setBlockingJobId(other.id);
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} catch {
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/* ignore — config view will show */
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}
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})();
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return () => {
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cancelled = true;
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};
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}, [projectId]);
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// Poll status while rendering.
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useEffect(() => {
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if (phase !== "polling" || !jobId) return;
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const poll = async () => {
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try {
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const res = await apiFetch(`/api/render/${jobId}/status`);
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const data = (await res.json()) as StatusResponse;
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if (!res.ok) {
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setPhase("failed");
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setErrorMessage("Could not fetch render status.");
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return;
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}
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setProgress(data.progress ?? 0);
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setProgressMessage(data.progressMessage ?? `Rendering… ${data.progress}%`);
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if (data.previewB64) setPreviewB64(data.previewB64);
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if (data.status === "completed") {
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if (data.outputUrl) setOutputUrl(data.outputUrl);
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setProgress(100);
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setPhase("completed");
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} else if (data.status === "failed") {
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setPhase("failed");
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setErrorMessage(data.errorMessage ?? "Render failed.");
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}
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} catch {
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setPhase("failed");
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setErrorMessage("Network error while polling status.");
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}
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};
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poll();
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const id = window.setInterval(poll, 2500);
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return () => window.clearInterval(id);
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}, [phase, jobId]);
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const startRender = useCallback(async () => {
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setPhase("submitting");
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setErrorMessage(null);
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try {
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const res = await apiFetch("/api/render", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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projectId,
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settings: { resolution, format: "mp4" as const, fps },
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}),
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});
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const data = (await res.json()) as { jobId?: string; error?: string; code?: string };
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if (res.status === 409 || data.code === "active_render_limit") {
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setPhase("config");
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setErrorMessage(
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data.error ?? "You already have an active render. Wait for it to finish."
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);
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return;
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}
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if (!res.ok || !data.jobId) {
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setPhase("failed");
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setErrorMessage(data.error ?? "Failed to start render.");
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return;
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}
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setJobId(data.jobId);
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setProgress(0);
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setProgressMessage("Queued for rendering…");
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setPhase("polling");
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} catch {
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setPhase("failed");
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setErrorMessage("Could not reach the render service.");
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}
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}, [projectId, resolution, fps]);
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const backToStudio = `/studio/video/${projectId}`;
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const isBusy = phase === "submitting" || phase === "polling";
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return (
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<div className="flex min-h-screen flex-col bg-[#070811] text-gray-100">
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{/* Top bar */}
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<header className="flex h-14 shrink-0 items-center justify-between border-b border-[#1a1d2e] px-4">
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<Link
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href={backToStudio}
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className="flex items-center gap-2 text-sm text-gray-400 hover:text-white"
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>
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<ArrowLeft className="h-4 w-4" />
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بازگشت به استودیو
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</Link>
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<span className="text-sm font-medium text-gray-300">خروجی رندر</span>
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<span className="w-28" />
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</header>
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<main className="mx-auto flex w-full max-w-5xl flex-1 flex-col items-center justify-center gap-6 p-6">
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{/* Preview / hero */}
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<div className="relative aspect-video w-full max-w-3xl overflow-hidden rounded-2xl border border-[#1a1d2e] bg-[#0c0e1a]">
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{previewB64 ? (
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// eslint-disable-next-line @next/next/no-img-element
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<img
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src={`data:image/png;base64,${previewB64}`}
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alt="Render preview"
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className="h-full w-full object-cover"
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/>
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) : (
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<div className="flex h-full w-full items-center justify-center">
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{isBusy ? (
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<Loader2 className="h-10 w-10 animate-spin text-primary-500/40" />
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) : phase === "completed" ? (
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<CheckCircle2 className="h-12 w-12 text-emerald-400" />
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) : (
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<span className="text-sm text-gray-600">پیشنمایش رندر اینجا نمایش داده میشود</span>
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)}
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</div>
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)}
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{isBusy && (
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<div className="absolute inset-x-0 bottom-0 bg-gradient-to-t from-black/80 to-transparent p-4">
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<div className="mb-1.5 flex justify-between text-xs text-gray-300">
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<span>{progressMessage || "در حال رندر…"}</span>
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<span>{progress}%</span>
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</div>
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<div className="h-2 overflow-hidden rounded-full bg-white/10">
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<div
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className="h-full rounded-full bg-primary-500 transition-all duration-500"
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style={{ width: `${progress}%` }}
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/>
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</div>
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</div>
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)}
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</div>
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{/* State-specific panel */}
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{phase === "completed" ? (
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<div className="w-full max-w-md space-y-3 text-center">
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<p className="text-lg font-semibold text-emerald-400">ویدیوی شما آماده است!</p>
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<div className="flex flex-col gap-2">
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{outputUrl ? (
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<>
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<a
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href={outputUrl}
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download
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className="inline-flex items-center justify-center gap-2 rounded-lg bg-primary-600 px-4 py-3 text-sm font-medium text-white hover:bg-primary-700"
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>
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<Download className="h-4 w-4" />
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دانلود MP4
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</a>
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<a
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href={outputUrl}
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target="_blank"
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rel="noopener noreferrer"
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className="inline-flex items-center justify-center gap-2 rounded-lg border border-[#2a2d3e] px-4 py-2.5 text-sm text-gray-200 hover:bg-[#161a2b]"
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>
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<Link2 className="h-4 w-4" />
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لینک اشتراکگذاری
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</a>
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</>
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) : (
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<p className="rounded-lg border border-[#2a2d3e] bg-[#0c0e1a] px-3 py-2.5 text-xs text-gray-400">
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رندر در محیط توسعه کامل شد (بدون فایل خروجی واقعی). در محیط تولید، لینک دانلود اینجا
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نمایش داده میشود.
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</p>
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)}
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<Link
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href={backToStudio}
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className="mt-1 text-xs text-gray-500 hover:text-gray-300"
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>
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بازگشت به استودیو
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</Link>
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</div>
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</div>
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) : phase === "failed" ? (
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<div className="w-full max-w-md space-y-3 text-center">
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<p className="rounded-lg border border-red-900/50 bg-red-950/40 px-4 py-3 text-sm text-red-300">
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{errorMessage ?? "خطایی رخ داد."}
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</p>
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<button
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type="button"
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onClick={startRender}
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className="inline-flex w-full items-center justify-center gap-2 rounded-lg bg-primary-600 px-4 py-2.5 text-sm font-medium text-white hover:bg-primary-700"
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>
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<RefreshCw className="h-4 w-4" />
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تلاش دوباره
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</button>
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</div>
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) : isBusy ? (
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<p className="text-sm text-gray-400">
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میتوانید این صفحه را ببندید؛ رندر در پسزمینه ادامه مییابد و از هر صفحهای قابل پیگیری است.
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</p>
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) : (
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// Config
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<div className="w-full max-w-md space-y-5">
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{errorMessage && (
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<p className="rounded-lg border border-amber-900/50 bg-amber-950/40 px-3 py-2 text-sm text-amber-300">
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{errorMessage}
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</p>
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)}
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{blockingJobId && (
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<div className="rounded-lg border border-amber-900/50 bg-amber-950/30 px-3 py-2.5 text-sm text-amber-200">
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شما یک رندر فعال دارید.{" "}
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<button
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className="underline hover:text-white"
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onClick={() => router.push(`/studio/render/${projectId}`)}
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>
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ابتدا آن را کامل کنید.
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</button>
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</div>
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)}
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<div>
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<p className="mb-2 text-xs font-medium text-gray-400">کیفیت</p>
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<div className="flex gap-2">
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{RESOLUTIONS.map((item) => (
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<button
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key={item}
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type="button"
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onClick={() => setResolution(item)}
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className={cn(
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"flex-1 rounded-lg border py-2.5 text-sm font-medium",
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resolution === item
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? "border-primary-500 bg-primary-600/20 text-white"
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: "border-[#2a2d3e] text-[#8b91a7] hover:border-[#3d4260]"
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)}
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>
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{item}
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</button>
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))}
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</div>
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</div>
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<div>
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<p className="mb-2 text-xs font-medium text-gray-400">نرخ فریم</p>
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<div className="flex gap-2">
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{FPS_OPTIONS.map((item) => (
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<button
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key={item}
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type="button"
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onClick={() => setFps(item)}
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className={cn(
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"flex-1 rounded-lg border py-2.5 text-sm font-medium",
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fps === item
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? "border-primary-500 bg-primary-600/20 text-white"
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: "border-[#2a2d3e] text-[#8b91a7] hover:border-[#3d4260]"
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)}
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>
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{item} fps
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</button>
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))}
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</div>
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</div>
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<button
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type="button"
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onClick={startRender}
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disabled={!!blockingJobId}
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className="w-full rounded-lg bg-primary-600 px-4 py-3 text-sm font-semibold text-white hover:bg-primary-700 disabled:cursor-not-allowed disabled:opacity-50"
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>
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شروع رندر
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</button>
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</div>
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)}
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</main>
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</div>
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);
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}
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