Files
flatrender/services/node-agent/internal/runner/aecrash.go
T
soroush.asadi 0c461ff841
Build backend images / build content-svc (push) Failing after 53s
Build backend images / build file-svc (push) Failing after 58s
Build backend images / build gateway (push) Failing after 1m1s
Build backend images / build identity-svc (push) Failing after 57s
Build backend images / build notification-svc (push) Failing after 59s
Build backend images / build render-svc (push) Failing after 49s
Build backend images / build studio-svc (push) Failing after 49s
fix(import): IgnoreQueryFilters so revive sees soft-deleted scenes; clear AE crash state
- AepImportService: the global Scene HasQueryFilter(DeletedAt==null) was hiding
  soft-deleted rows, so the revive never matched and the importer re-inserted →
  scenes_project_id_key violation. Add .IgnoreQueryFilters() to the load. (apply
  now revives + returns 200, verified.)
- node-agent: ClearAECrashState() deletes AE's SCRPriorState.json before each
  launch so the 'Crash Repair Options' dialog can't hang a headless scan/render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:20:41 +03:30

31 lines
837 B
Go

package runner
import (
"os"
"path/filepath"
)
// ClearAECrashState removes After Effects' session crash-recovery marker
// (SCRPriorState.json) from every AE prefs version dir. AE checks this file at
// startup; if it indicates an unclean prior session it shows the blocking
// "Crash Repair Options" dialog — which would hang a headless afterfx/aerender
// launch. Deleting it (vs. wiping all prefs) keeps the node's prefs intact.
//
// Safe no-op when APPDATA is unset (non-Windows / dev).
func ClearAECrashState() {
appData := os.Getenv("APPDATA")
if appData == "" {
return
}
base := filepath.Join(appData, "Adobe", "After Effects")
entries, err := os.ReadDir(base)
if err != nil {
return
}
for _, e := range entries {
if e.IsDir() {
_ = os.Remove(filepath.Join(base, e.Name(), "SCRPriorState.json"))
}
}
}