d7743a6fbe
render-svc: - db.UpdateJobPreview(): writes base64 PNG to render_jobs.image_preview_b64 (only on active jobs; Done/Failed/Cancelled rows ignored) - POST /v1/internal/render/jobs/:job_id/preview — node agent endpoint - Route registered under /v1/internal (nodeAuth) node-agent: - runner.PreviewFn callback type alongside ProgressFn - runner.preview.go: GeneratePreviewB64(percent, quality, resolution) — pure stdlib (image/png + encoding/base64), no external deps — 320×180 dark frame with animated progress bar + colored indicator dots - mock render: pushes a preview frame at every step (5→95%) - real AE render: pushes a preview frame every 30s - client.UpdatePreview(): POST /v1/internal/render/jobs/:job_id/preview - main.go: onPreview callback wires client.UpdatePreview() into runner.Run() frontend: - render-jobs.ts: RenderJobRow.preview_b64 field; read from progress endpoint - status/route.ts: previewB64 included in JSON response - RenderModal: aspect-ratio preview pane during polling — shows spinner until first frame arrives, then live-updates with each poll (every 3s); step label overlaid as badge bottom-right Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
162 lines
5.1 KiB
Go
162 lines
5.1 KiB
Go
// Package runner executes After Effects render jobs and streams progress back
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// via the provided callbacks. When AE_PATH is empty, a mock render is used
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// (useful for CI and dev environments without a licensed AE installation).
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package runner
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import (
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"context"
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"fmt"
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"log"
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"os"
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"os/exec"
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"path/filepath"
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"time"
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)
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// ProgressFn is called periodically during rendering with (percent 0-100, message).
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type ProgressFn func(ctx context.Context, percent int, message string) error
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// PreviewFn is called each time a new preview frame is ready.
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// The argument is a base64-encoded PNG. Errors are non-fatal.
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type PreviewFn func(ctx context.Context, imageB64 string) error
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// Job holds the parameters for a single render.
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type Job struct {
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JobID string
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SavedProjectID string
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Quality string
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Resolution string
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FrameRate int
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HasMusic bool
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HasVoiceover bool
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// AEPFilePath is the local path to the downloaded .aep project file.
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// In a full implementation the agent downloads this from MinIO before calling Run.
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AEPFilePath string
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}
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// Run executes the render job, calling onProgress and onPreview as it advances.
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// Returns the path to the output MP4 file on success.
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func Run(ctx context.Context, aePath, workDir string, job *Job, onProgress ProgressFn, onPreview PreviewFn) (string, error) {
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outputDir := filepath.Join(workDir, "renders", job.JobID)
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if err := os.MkdirAll(outputDir, 0o755); err != nil {
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return "", fmt.Errorf("create output dir: %w", err)
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}
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outputPath := filepath.Join(outputDir, "output.mp4")
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if aePath == "" {
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return mockRender(ctx, job, outputPath, onProgress, onPreview)
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}
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return aeRender(ctx, aePath, job, outputPath, onProgress, onPreview)
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}
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// ── Mock render (no AE installed) ────────────────────────────────────────────
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func mockRender(ctx context.Context, job *Job, outputPath string, onProgress ProgressFn, onPreview PreviewFn) (string, error) {
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log.Printf("[mock] starting render for job %s (%s %s %dfps)", job.JobID, job.Quality, job.Resolution, job.FrameRate)
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steps := []struct {
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pct int
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msg string
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}{
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{5, "Preparing project…"},
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{15, "Loading template…"},
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{30, "Rendering frames…"},
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{50, "Rendering frames… (50%)"},
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{70, "Rendering frames… (70%)"},
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{85, "Encoding MP4…"},
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{95, "Uploading output…"},
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}
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for _, s := range steps {
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select {
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case <-ctx.Done():
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return "", ctx.Err()
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case <-time.After(800 * time.Millisecond):
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}
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if err := onProgress(ctx, s.pct, s.msg); err != nil {
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log.Printf("[mock] progress callback error: %v", err)
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}
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// Generate and push a preview frame at each step
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if onPreview != nil {
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b64 := GeneratePreviewB64(s.pct, job.Quality, job.Resolution)
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if err := onPreview(ctx, b64); err != nil {
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log.Printf("[mock] preview callback error: %v", err)
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}
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}
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log.Printf("[mock] %d%% — %s", s.pct, s.msg)
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}
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// Write a placeholder file so the path is valid
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if err := os.WriteFile(outputPath, []byte("mock-render-output"), 0o644); err != nil {
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return "", fmt.Errorf("write mock output: %w", err)
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}
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log.Printf("[mock] render complete: %s", outputPath)
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return outputPath, nil
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}
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// ── Real AE render via aerender.exe ──────────────────────────────────────────
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func aeRender(ctx context.Context, aePath string, job *Job, outputPath string, onProgress ProgressFn, onPreview PreviewFn) (string, error) {
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if job.AEPFilePath == "" {
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return "", fmt.Errorf("AEPFilePath is required for real AE render")
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}
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// aerender flags:
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// -project <path.aep>
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// -output <output.mp4>
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args := []string{
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"-project", job.AEPFilePath,
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"-output", outputPath,
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}
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log.Printf("[ae] running: %s %v", aePath, args)
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cmd := exec.CommandContext(ctx, aePath, args...)
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cmd.Stdout = os.Stdout
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cmd.Stderr = os.Stderr
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if err := cmd.Start(); err != nil {
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return "", fmt.Errorf("start aerender: %w", err)
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}
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// Poll process while alive — aerender does not expose machine-readable progress.
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// We advance the progress indicator every 10 seconds until the process exits.
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done := make(chan error, 1)
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go func() { done <- cmd.Wait() }()
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_ = onProgress(ctx, 10, "After Effects starting…")
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pct := 10
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ticker := time.NewTicker(10 * time.Second)
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defer ticker.Stop()
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// Generate preview frames every 30 seconds during real AE render.
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// In a full implementation this would screenshot the AE composition output.
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previewTicker := time.NewTicker(30 * time.Second)
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defer previewTicker.Stop()
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for {
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select {
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case err := <-done:
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if err != nil {
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return "", fmt.Errorf("aerender exit: %w", err)
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}
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_ = onProgress(ctx, 95, "Encoding complete")
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return outputPath, nil
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case <-ticker.C:
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if pct < 90 {
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pct += 5
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}
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_ = onProgress(ctx, pct, fmt.Sprintf("Rendering… %d%%", pct))
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case <-previewTicker.C:
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if onPreview != nil {
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b64 := GeneratePreviewB64(pct, job.Quality, job.Resolution)
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if err := onPreview(ctx, b64); err != nil {
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log.Printf("[ae] preview push error: %v", err)
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}
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}
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case <-ctx.Done():
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_ = cmd.Process.Kill()
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return "", ctx.Err()
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}
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}
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}
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