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The reference-round workflow, run end to end for a real template: Taste system (how we learn the user's taste, persisted): - references/TASTE_PROFILE.md (living design contract) + references/README.md (the daily loop) + a "reference round" stage in docs/TEMPLATE_BRIEF.md (provide refs or I suggest+mock directions). Design-quality before/after: - HeroDemo — the fix recipe vs the faint default: layered-depth background, a proper big video type scale, and a bold composed focal object. (Backgrounds were naked, text too small, scenes had no objects.) - YaldaSofreh3D + IGPromoDirections + IGProfileMock — reference-match proofs (low-poly 3D, 3 IG-promo style directions, the realistic IG-light page). Instagram channel-promo template (the deliverable — a flexible 5-scene FlexStory): - igkit + 5 blocks: IGIntro, IGProfile (realistic IG-light profile, scales to all aspects), IGFeed (post grid), IGStats (animated count-up), IGFollowCTA (Follow taps to "Following"). - FlexStory gains a `finish` toggle so the IG-light scenes render clean (no brand grade). INSTAGRAM_PROMO preset + 3 aspect comps in Root. Verified: a still of every scene at 9:16 renders clean; full preview MP4 rendering. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1.9 KiB
references/ — the taste-capture drop zone
Drop design references here so they become codified taste, not one-off chat images.
TASTE_PROFILE.md— the living design contract. I distill the recurring design DNA from everything in this folder and consult it on every build.characters/— drop character pack files here (PNG cutouts, SVG,.blend). I vendor the usable ones into the asset library (honoring the license firewall) and build templates with them — rather than redrawing from scratch.boards/— optional moodboards / style references grouped by topic.
When you add something, a one-line "why I like it" (the line, the palette, the mood, the attitude) sharpens the profile far more than the image alone.
The daily loop (our ritual)
Paste taste images (or a "I love / I hate this") any day. Each drop runs the loop:
- You paste — references + one line of why (style / palette / mood / attitude).
- I extract the design DNA → update
TASTE_PROFILE.md(the board grows, the through-line sharpens) + a memory so it survives across sessions. - I apply it → upgrade the shared kits (backgrounds, type scale, props, composition)
and the
flat-artistskill so the actual output moves toward your taste. - I prove it → a cheap still / before-after so you can see the move; you approve or reject, which sharpens the profile again.
Two modes so it's sustainable:
- Calibration days (most days) — just steps 1–2. Cheap. Absorb the DNA, grow the board.
- Apply passes (periodic) — steps 3–4. Roll the accumulated taste into the kits/blocks so the whole catalogue jumps a level at once.
What actually compounds: not my raw drawing (that's fixed), but the system — the codified profile, the reusable kits, the prop/character libraries, the skill rules. That gets richer every day, so the output keeps improving even though the base model doesn't.