Files
flatrender/services/render/vendor/github.com/google/uuid/node.go
T
soroush.asadi 90ac0b81d1 feat: V2 microservices stack — backend services, gateway, JWT auth
Add full V2 architecture: identity, content, studio (.NET 10) and file,
render, notification, gateway (Go) services with vendored deps, plus DB
migrations, event/API contracts, and an init-db script.

Wire the Next.js frontend to the gateway: server-side JWT auth routes
(login/register/refresh/logout/me), gateway fetch helper, and session/
cookie/jwt helpers under src/lib.

Containerize the stack via docker-compose.v2.yml and per-service
Dockerfiles. Base images resolve through a Nexus mirror (Docker Hub) and
MCR directly; npm/NuGet pull from Nexus groups. Self-host fonts via
next/font/local to avoid Google Fonts (geo-blocked).

Add CI workflow and ignore .env.v2, *.stackdump, and .NET bin/obj.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 23:29:31 +03:30

91 lines
2.3 KiB
Go

// Copyright 2016 Google Inc. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package uuid
import (
"sync"
)
var (
nodeMu sync.Mutex
ifname string // name of interface being used
nodeID [6]byte // hardware for version 1 UUIDs
zeroID [6]byte // nodeID with only 0's
)
// NodeInterface returns the name of the interface from which the NodeID was
// derived. The interface "user" is returned if the NodeID was set by
// SetNodeID.
func NodeInterface() string {
defer nodeMu.Unlock()
nodeMu.Lock()
return ifname
}
// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
// If name is "" then the first usable interface found will be used or a random
// Node ID will be generated. If a named interface cannot be found then false
// is returned.
//
// SetNodeInterface never fails when name is "".
func SetNodeInterface(name string) bool {
defer nodeMu.Unlock()
nodeMu.Lock()
return setNodeInterface(name)
}
func setNodeInterface(name string) bool {
iname, addr := getHardwareInterface(name) // null implementation for js
if iname != "" && addr != nil {
ifname = iname
copy(nodeID[:], addr)
return true
}
// We found no interfaces with a valid hardware address. If name
// does not specify a specific interface generate a random Node ID
// (section 4.1.6)
if name == "" {
ifname = "random"
randomBits(nodeID[:])
return true
}
return false
}
// NodeID returns a slice of a copy of the current Node ID, setting the Node ID
// if not already set.
func NodeID() []byte {
defer nodeMu.Unlock()
nodeMu.Lock()
if nodeID == zeroID {
setNodeInterface("")
}
nid := nodeID
return nid[:]
}
// SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
// of id are used. If id is less than 6 bytes then false is returned and the
// Node ID is not set.
func SetNodeID(id []byte) bool {
if len(id) < 6 {
return false
}
defer nodeMu.Unlock()
nodeMu.Lock()
copy(nodeID[:], id)
ifname = "user"
return true
}
// NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
// not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
func (uuid UUID) NodeID() []byte {
var node [6]byte
copy(node[:], uuid[10:])
return node[:]
}