Achievements overhaul: 37 achievements, page with tabs, leagues, gating
Achievements (client + server mirror, metric-driven so the list is one source): - 37 achievements across 6 categories (Victories, Kot, Streaks, Levels, Ranks, Veterancy) incl. 7–0 sweeps, kot milestones (1/5/10/25/50/100), win streaks (3/5/10/15), level milestones every 5 (5..50), rank floors, games/tricks. - New AchievementsScreen with category tabs, progress bars, coin + sticker-unlock badges, and unlocked/locked states; summary header (unlocked count + coins). - Some achievements unlock sticker packs: Seven–Zip→Hokm, 25 Kots→Taunts, 100 Wins→Persian (ownedStickerPackIds now also honors profile.unlocked). - Prestige titles added: Expert, Professional, Captain, Leader (+ existing). - Tracks new stat shutoutWins; MatchSummary.shutout (7–0). Profile shows a 6-item preview + "view all" link. Leagues: 3 ranked entry tiers — Starter (100, lvl1), Pro (500, lvl10), Expert (1000, lvl20). Higher league stakes more, so wins/losses swing bigger; kot bonus now scales to the stake (40%). OnlineLobby shows league cards with level gating. Profile photo upload gated to level 25 (client button + server Update guard). Win animation: PostMatchRewardsModal now shows an animated coins-won count-up hero on a win. Verified: dotnet build + tsc + next build clean; sim unlocks 26 achievements over 500 matches; live server grants first_win/first_kot/shutout_1 and pays 2050 coins on an expert-league shutout+kot win. Images rebuilt on :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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"use client";
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import { Check, Coins, Crown, Music, Pencil, Upload, Volume2 } from "lucide-react";
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import { Check, ChevronLeft, Coins, Crown, Lock, Music, Pencil, Upload, Volume2 } from "lucide-react";
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import { useRef, useState } from "react";
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import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader";
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import { RankBadge } from "@/components/online/RankBadge";
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@@ -8,6 +8,7 @@ import { XpBar } from "@/components/online/XpBar";
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import { Avatar } from "@/components/online/Avatar";
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import { useSessionStore } from "@/lib/session-store";
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import { useSoundStore } from "@/lib/sound-store";
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import { useUIStore } from "@/lib/ui-store";
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import { useI18n } from "@/lib/i18n";
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import {
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ACHIEVEMENTS,
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@@ -18,6 +19,9 @@ import {
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ownedCardBackIds,
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ownedCardFrontIds,
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} from "@/lib/online/gamification";
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/** Level required before a player can upload a custom profile photo. */
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const PHOTO_UPLOAD_MIN_LEVEL = 25;
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import { AVATARS } from "@/lib/online/types";
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import { cn } from "@/lib/cn";
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@@ -26,11 +30,13 @@ export function ProfileScreen() {
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const profile = useSessionStore((s) => s.profile);
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const updateProfile = useSessionStore((s) => s.updateProfile);
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const upgradePlan = useSessionStore((s) => s.upgradePlan);
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const go = useUIStore((st) => st.go);
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const fileRef = useRef<HTMLInputElement>(null);
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const [editing, setEditing] = useState(false);
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const [name, setName] = useState(profile?.displayName ?? "");
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if (!profile) return null;
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const canUpload = profile.level >= PHOTO_UPLOAD_MIN_LEVEL;
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const s = profile.stats;
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const winrate = s.games > 0 ? Math.round((s.wins / s.games) * 100) : 0;
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const titleDef = TITLES.find((x) => x.id === profile.title);
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@@ -45,7 +51,7 @@ export function ProfileScreen() {
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const onUpload = (e: React.ChangeEvent<HTMLInputElement>) => {
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const file = e.target.files?.[0];
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if (!file) return;
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if (!file || !canUpload) return;
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const reader = new FileReader();
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reader.onload = () => updateProfile({ avatarImage: String(reader.result) });
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reader.readAsDataURL(file);
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@@ -62,11 +68,14 @@ export function ProfileScreen() {
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<Avatar id={profile.avatar} image={profile.avatarImage} size={profile.avatarImage ? 80 : 56} />
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</div>
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<button
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onClick={() => fileRef.current?.click()}
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className="absolute -bottom-1 ltr:-right-1 rtl:-left-1 btn-gold rounded-full p-1.5"
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title={t("profile.upload")}
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onClick={() => (canUpload ? fileRef.current?.click() : undefined)}
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className={cn(
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"absolute -bottom-1 ltr:-right-1 rtl:-left-1 rounded-full p-1.5",
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canUpload ? "btn-gold" : "bg-navy-900 gold-border text-cream/50 cursor-not-allowed"
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)}
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title={canUpload ? t("profile.upload") : t("profile.uploadLocked")}
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>
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<Upload className="size-3.5" />
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{canUpload ? <Upload className="size-3.5" /> : <Lock className="size-3.5" />}
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</button>
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<input ref={fileRef} type="file" accept="image/*" className="hidden" onChange={onUpload} />
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</div>
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@@ -242,10 +251,32 @@ export function ProfileScreen() {
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{/* achievements */}
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<div className="glass rounded-2xl p-4 mt-4 mb-6">
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<h3 className="text-sm font-bold text-cream/80 mb-3">{t("profile.achievements")}</h3>
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<div className="flex items-center justify-between mb-3">
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<h3 className="text-sm font-bold text-cream/80">
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{t("profile.achievements")}
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<span className="text-cream/40 font-normal">
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{" "}
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({profile.unlocked.length}/{ACHIEVEMENTS.length})
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</span>
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</h3>
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<button
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onClick={() => go("achievements")}
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className="text-xs font-bold text-gold-300 flex items-center gap-0.5 hover:text-gold-200"
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>
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{t("achv.viewAll")}
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<ChevronLeft className="size-3.5 rtl:rotate-0 ltr:rotate-180" />
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</button>
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</div>
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<div className="space-y-2">
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{ACHIEVEMENTS.map((a) => {
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const prog = achievementProgress(a.id, s, profile.rating);
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{[...ACHIEVEMENTS]
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.sort((a, b) => {
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const ua = profile.unlocked.includes(a.id) ? 1 : 0;
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const ub = profile.unlocked.includes(b.id) ? 1 : 0;
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return ub - ua;
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})
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.slice(0, 6)
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.map((a) => {
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const prog = achievementProgress(a, s, profile.rating, profile.level);
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const unlocked = profile.unlocked.includes(a.id) || prog >= a.goal;
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const pct = Math.min(100, Math.round((prog / a.goal) * 100));
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return (
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