feat(profile): "set your city" gamification box → one-time 500-coin reward
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- New searchable city picker (src/lib/iran-cities.ts, ~60 Iranian cities,
  fa/en search) shown as a gold reward card at the top of the profile Basic tab.
- First time a non-empty city is set, the player earns 500 coins (CITY_REWARD),
  granted server-authoritatively. Collapses to a compact summary afterwards with
  a "change city" option (no re-reward).
- Frontend: UserProfile.city + cityRewardClaimed; mock-service grants on first
  set; session/service updateProfile accept `city`; celebratory toast + sfx.
- Backend (.NET): ProfileDto.City/CityRewardClaimed (JSON blob → no migration);
  ProfileService.Update grants +500 once and writes a "city" ledger entry.
- i18n: city.* keys (fa + en).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-11 18:11:45 +03:30
parent efefbcec3d
commit ad5b42db06
10 changed files with 304 additions and 5 deletions
@@ -59,6 +59,8 @@ public class ProfileDto
// social
public string Gender { get; set; } = ""; // "" | male | female | other
public string? City { get; set; } // selected city id (see client IRAN_CITIES)
public bool CityRewardClaimed { get; set; } // one-time "set your city" reward granted
public SocialLinksDto Socials { get; set; } = new();
public string SocialsVisibility { get; set; } = "public"; // public | friends | hidden
@@ -69,8 +69,26 @@ public class ProfileService
if (patch.TryGetProperty("socialsVisibility", out var sv) && sv.ValueKind == JsonValueKind.String) p.SocialsVisibility = sv.GetString()!;
if (patch.TryGetProperty("socials", out var so) && so.ValueKind == JsonValueKind.Object)
p.Socials = JsonSerializer.Deserialize<SocialLinksDto>(so.GetRawText(), JsonOpts.Default) ?? p.Socials;
return await Save(p);
// One-time "set your city" reward: first non-empty city → +500 coins.
var cityRewarded = false;
if (patch.TryGetProperty("city", out var ci) && ci.ValueKind == JsonValueKind.String)
{
var city = ci.GetString();
p.City = city;
if (!string.IsNullOrWhiteSpace(city) && !p.CityRewardClaimed)
{
p.CityRewardClaimed = true;
p.Coins += CityReward;
cityRewarded = true;
}
}
await Save(p);
if (cityRewarded) await Ledger(uid, "city", CityReward, "profile-city");
return p;
}
/// <summary>One-time coin reward for setting your city (mirrors client CITY_REWARD).</summary>
public const int CityReward = 500;
public async Task<ProfileDto> UpgradePlan(string uid)
{
+159 -1
View File
@@ -1,7 +1,7 @@
"use client";
import { motion } from "framer-motion";
import { Check, ChevronLeft, Crown, Eye, EyeOff, Lock, LogOut, Pencil, Star, Upload, Users, Volume2 } from "lucide-react";
import { Check, ChevronLeft, Crown, Eye, EyeOff, Gift, Lock, LogOut, MapPin, Pencil, Search, Star, Upload, Users, Volume2 } from "lucide-react";
import { useRef, useState } from "react";
import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader";
import { RankBadge } from "@/components/online/RankBadge";
@@ -16,12 +16,16 @@ import {
ACHIEVEMENTS,
CARD_BACKS,
CARD_FRONTS,
CITY_REWARD,
TITLES,
achievementProgress,
ownedAvatarIds,
ownedCardBackIds,
ownedCardFrontIds,
} from "@/lib/online/gamification";
import { IRAN_CITIES, cityById, searchCities, type City } from "@/lib/iran-cities";
import { pushNotification } from "@/lib/notification-store";
import { sound } from "@/lib/sound";
/** Level required before a player can upload a custom profile photo. */
const PHOTO_UPLOAD_MIN_LEVEL = 25;
@@ -95,6 +99,11 @@ export function ProfileScreen() {
{/* ===== Basic: player card + stats/achievements ===== */}
{tab === "basic" && (
<div className="grid gap-4 items-start landscape:grid-cols-[minmax(0,340px)_minmax(0,1fr)]">
{/* one-time "set your city" reward */}
<div className="landscape:col-span-2">
<CityRewardCard />
</div>
{/* player card */}
<motion.div
initial={{ opacity: 0, y: 16 }}
@@ -507,6 +516,155 @@ function SocialSettings() {
);
}
/**
* One-time gamification box: pick your city from a searchable list and earn a
* 500-coin reward (granted server-side the first time a city is set). Once
* claimed it collapses to a compact summary with an option to change city.
*/
function CityRewardCard() {
const { t, locale } = useI18n();
const profile = useSessionStore((s) => s.profile);
const updateProfile = useSessionStore((s) => s.updateProfile);
const claimed = !!profile?.cityRewardClaimed;
const currentCity = cityById(profile?.city);
const [editing, setEditing] = useState(!claimed);
const [query, setQuery] = useState("");
const [pickedId, setPickedId] = useState<string | null>(profile?.city ?? null);
const [saving, setSaving] = useState(false);
const results = query.trim() ? searchCities(query, 40) : IRAN_CITIES.slice(0, 40);
const picked = cityById(pickedId ?? undefined);
const cityName = (c?: City) => (c ? (locale === "fa" ? c.fa : c.en) : "");
const choose = (c: City) => {
setPickedId(c.id);
setQuery(cityName(c));
};
const save = async () => {
if (!pickedId || saving) return;
const firstClaim = !claimed;
setSaving(true);
try {
await updateProfile({ city: pickedId });
} finally {
setSaving(false);
}
setEditing(false);
if (firstClaim) {
sound.play("award");
pushNotification({
kind: "system",
titleFa: `+${CITY_REWARD.toLocaleString("fa")} سکه دریافت شد! 🎉`,
titleEn: `+${CITY_REWARD} coins earned! 🎉`,
bodyFa: "شهر شما ثبت شد.",
bodyEn: "Your city has been saved.",
icon: "📍",
});
}
};
// ---- Claimed + collapsed: compact summary ----
if (claimed && !editing) {
return (
<div className="panel rounded-2xl p-3.5 flex items-center gap-3">
<span className="grid size-10 place-items-center rounded-xl bg-teal-500/15 text-teal-300 shrink-0">
<MapPin className="size-5" />
</span>
<div className="flex-1 min-w-0">
<div className="text-sm font-bold text-cream truncate">{cityName(currentCity) || t("city.unknown")}</div>
<div className="text-[11px] text-teal-300">{t("city.claimed")}</div>
</div>
<button
onClick={() => {
setEditing(true);
setQuery(cityName(currentCity));
}}
className="text-xs font-bold text-gold-300 hover:text-gold-200 px-2 py-1 rounded-lg"
>
{t("city.change")}
</button>
</div>
);
}
// ---- Editing / unclaimed: reward prompt + searchable picker ----
return (
<motion.div
initial={{ opacity: 0, y: 10 }}
animate={{ opacity: 1, y: 0 }}
className="rounded-3xl p-4 relative overflow-hidden border border-gold-500/30 bg-gradient-to-br from-gold-500/10 to-navy-900/40"
>
{!claimed && (
<div className="flex items-center gap-3 mb-3">
<motion.span
initial={{ scale: 0, rotate: -15 }}
animate={{ scale: 1, rotate: 0 }}
transition={{ type: "spring", stiffness: 240, delay: 0.05 }}
className="grid size-11 place-items-center rounded-2xl btn-gold shrink-0"
>
<Gift className="size-5" />
</motion.span>
<div className="min-w-0">
<div className="text-sm font-black text-cream">{t("city.rewardTitle")}</div>
<div className="text-[11px] text-gold-300 font-bold">
{t("city.rewardSub").replace("{n}", CITY_REWARD.toLocaleString(locale === "fa" ? "fa" : "en"))}
</div>
</div>
</div>
)}
{/* searchable city combobox */}
<div className="relative">
<Search className="absolute top-1/2 -translate-y-1/2 ltr:left-3 rtl:right-3 size-4 text-cream/40 pointer-events-none" />
<input
value={query}
onChange={(e) => {
setQuery(e.target.value);
setPickedId(null);
}}
placeholder={t("city.search")}
className="w-full rounded-xl bg-navy-900/70 gold-border ltr:pl-9 rtl:pr-9 px-3 py-2.5 text-sm text-cream placeholder:text-cream/30 outline-none focus:ring-2 focus:ring-gold-500/40"
/>
</div>
{/* results — only while there's no committed pick yet */}
{!picked && (
<div className="mt-2 max-h-44 overflow-y-auto rounded-xl bg-navy-900/50 divide-y divide-navy-800/60">
{results.length === 0 && (
<div className="px-3 py-3 text-xs text-cream/40 text-center">{t("city.none")}</div>
)}
{results.map((c) => (
<button
key={c.id}
onClick={() => choose(c)}
className="w-full text-start px-3 py-2 text-sm text-cream/85 hover:bg-navy-800/70 flex items-center gap-2"
>
<MapPin className="size-3.5 text-cream/40 shrink-0" />
{cityName(c)}
</button>
))}
</div>
)}
{/* confirm / claim */}
{picked && (
<button
onClick={save}
disabled={saving}
className="press-3d btn-gold w-full rounded-xl py-3 mt-3 font-black text-sm flex items-center justify-center gap-2 disabled:opacity-60"
>
<MapPin className="size-4" />
{claimed
? t("city.saveCity").replace("{city}", cityName(picked))
: t("city.claim").replace("{n}", CITY_REWARD.toLocaleString(locale === "fa" ? "fa" : "en"))}
</button>
)}
</motion.div>
);
}
function SoundSettings() {
const { t } = useI18n();
const { sfx, toggleSfx } = useSoundStore();
+18
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@@ -152,6 +152,15 @@ const fa: Dict = {
"chat.placeholder": "پیام بنویسید…",
"chat.send": "ارسال",
"chat.emoji": "ایموجی",
"city.rewardTitle": "شهرت را انتخاب کن!",
"city.rewardSub": "{n} سکه هدیه بگیر",
"city.search": "جستجوی شهر…",
"city.none": "شهری پیدا نشد",
"city.claim": "ثبت و دریافت {n} سکه",
"city.saveCity": "ذخیره: {city}",
"city.claimed": "جایزهٔ شهر دریافت شد ✓",
"city.change": "تغییر",
"city.unknown": "نامشخص",
"chat.empty": "گفتگو را شروع کنید",
"friends.message": "پیام",
@@ -503,6 +512,15 @@ const en: Dict = {
"chat.placeholder": "Type a message…",
"chat.send": "Send",
"chat.emoji": "Emoji",
"city.rewardTitle": "Set your city!",
"city.rewardSub": "Earn {n} coins",
"city.search": "Search city…",
"city.none": "No city found",
"city.claim": "Save & get {n} coins",
"city.saveCity": "Save: {city}",
"city.claimed": "City reward claimed ✓",
"city.change": "Change",
"city.unknown": "Unknown",
"chat.empty": "Start the conversation",
"friends.message": "Message",
+89
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@@ -0,0 +1,89 @@
// Major Iranian cities for the profile "set your city" picker.
// `id` is a stable slug; `fa`/`en` are display names (search matches either).
export interface City {
id: string;
fa: string;
en: string;
}
export const IRAN_CITIES: City[] = [
{ id: "tehran", fa: "تهران", en: "Tehran" },
{ id: "mashhad", fa: "مشهد", en: "Mashhad" },
{ id: "isfahan", fa: "اصفهان", en: "Isfahan" },
{ id: "karaj", fa: "کرج", en: "Karaj" },
{ id: "shiraz", fa: "شیراز", en: "Shiraz" },
{ id: "tabriz", fa: "تبریز", en: "Tabriz" },
{ id: "qom", fa: "قم", en: "Qom" },
{ id: "ahvaz", fa: "اهواز", en: "Ahvaz" },
{ id: "kermanshah", fa: "کرمانشاه", en: "Kermanshah" },
{ id: "urmia", fa: "ارومیه", en: "Urmia" },
{ id: "rasht", fa: "رشت", en: "Rasht" },
{ id: "zahedan", fa: "زاهدان", en: "Zahedan" },
{ id: "hamedan", fa: "همدان", en: "Hamedan" },
{ id: "kerman", fa: "کرمان", en: "Kerman" },
{ id: "yazd", fa: "یزد", en: "Yazd" },
{ id: "ardabil", fa: "اردبیل", en: "Ardabil" },
{ id: "bandar-abbas", fa: "بندرعباس", en: "Bandar Abbas" },
{ id: "arak", fa: "اراک", en: "Arak" },
{ id: "eslamshahr", fa: "اسلام‌شهر", en: "Eslamshahr" },
{ id: "zanjan", fa: "زنجان", en: "Zanjan" },
{ id: "sanandaj", fa: "سنندج", en: "Sanandaj" },
{ id: "qazvin", fa: "قزوین", en: "Qazvin" },
{ id: "khorramabad", fa: "خرم‌آباد", en: "Khorramabad" },
{ id: "gorgan", fa: "گرگان", en: "Gorgan" },
{ id: "sari", fa: "ساری", en: "Sari" },
{ id: "shahriar", fa: "شهریار", en: "Shahriar" },
{ id: "dezful", fa: "دزفول", en: "Dezful" },
{ id: "kashan", fa: "کاشان", en: "Kashan" },
{ id: "bojnurd", fa: "بجنورد", en: "Bojnurd" },
{ id: "birjand", fa: "بیرجند", en: "Birjand" },
{ id: "bushehr", fa: "بوشهر", en: "Bushehr" },
{ id: "qaemshahr", fa: "قائم‌شهر", en: "Qaemshahr" },
{ id: "babol", fa: "بابل", en: "Babol" },
{ id: "amol", fa: "آمل", en: "Amol" },
{ id: "khoy", fa: "خوی", en: "Khoy" },
{ id: "sabzevar", fa: "سبزوار", en: "Sabzevar" },
{ id: "neyshabur", fa: "نیشابور", en: "Neyshabur" },
{ id: "najafabad", fa: "نجف‌آباد", en: "Najafabad" },
{ id: "varamin", fa: "ورامین", en: "Varamin" },
{ id: "bandar-anzali", fa: "بندر انزلی", en: "Bandar-e Anzali" },
{ id: "yasuj", fa: "یاسوج", en: "Yasuj" },
{ id: "ilam", fa: "ایلام", en: "Ilam" },
{ id: "marvdasht", fa: "مرودشت", en: "Marvdasht" },
{ id: "saveh", fa: "ساوه", en: "Saveh" },
{ id: "bukan", fa: "بوکان", en: "Bukan" },
{ id: "shahrekord", fa: "شهرکرد", en: "Shahrekord" },
{ id: "maragheh", fa: "مراغه", en: "Maragheh" },
{ id: "semnan", fa: "سمنان", en: "Semnan" },
{ id: "gonbad-kavus", fa: "گنبد کاووس", en: "Gonbad-e Kavus" },
{ id: "saqqez", fa: "سقز", en: "Saqqez" },
{ id: "bandar-mahshahr", fa: "بندر ماهشهر", en: "Bandar-e Mahshahr" },
{ id: "abadan", fa: "آبادان", en: "Abadan" },
{ id: "khorramshahr", fa: "خرمشهر", en: "Khorramshahr" },
{ id: "borujerd", fa: "بروجرد", en: "Borujerd" },
{ id: "miandoab", fa: "میاندوآب", en: "Miandoab" },
{ id: "marand", fa: "مرند", en: "Marand" },
{ id: "torbat-heydarieh", fa: "تربت حیدریه", en: "Torbat-e Heydarieh" },
{ id: "jiroft", fa: "جیرفت", en: "Jiroft" },
{ id: "rafsanjan", fa: "رفسنجان", en: "Rafsanjan" },
{ id: "sirjan", fa: "سیرجان", en: "Sirjan" },
{ id: "kish", fa: "کیش", en: "Kish" },
{ id: "qeshm", fa: "قشم", en: "Qeshm" },
{ id: "other", fa: "سایر شهرها", en: "Other" },
];
const BY_ID: Record<string, City> = Object.fromEntries(IRAN_CITIES.map((c) => [c.id, c]));
export function cityById(id?: string | null): City | undefined {
return id ? BY_ID[id] : undefined;
}
/** Case/diacritic-insensitive filter on either Persian or English name. */
export function searchCities(query: string, limit = 30): City[] {
const q = query.trim().toLowerCase();
if (!q) return IRAN_CITIES.slice(0, limit);
return IRAN_CITIES.filter(
(c) => c.fa.includes(q) || c.en.toLowerCase().includes(q) || c.id.includes(q),
).slice(0, limit);
}
+5
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@@ -803,3 +803,8 @@ export const DAILY_REWARDS = [100, 150, 200, 300, 400, 600, 1500];
export function dailyRewardFor(day: number): number {
return DAILY_REWARDS[Math.min(day, DAILY_REWARDS.length) - 1] ?? 100;
}
/* ----------------------- Profile-completion reward ----------------------- */
/** One-time coin reward for setting your city on the profile. */
export const CITY_REWARD = 500;
+8 -1
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@@ -6,6 +6,7 @@ import {
ACHIEVEMENTS,
CARD_BACKS,
CARD_FRONTS,
CITY_REWARD,
REACTION_PACKS,
STICKER_PACKS,
TITLES,
@@ -362,7 +363,13 @@ export class MockOnlineService implements OnlineService {
async updateProfile(patch: Parameters<OnlineService["updateProfile"]>[0]) {
const p = await this.getProfile();
this.profile = { ...p, ...patch };
const next = { ...p, ...patch };
// One-time reward: first time the player sets a (non-empty) city → +500 coins.
if (patch.city && patch.city.trim() && !p.cityRewardClaimed) {
next.coins = p.coins + CITY_REWARD;
next.cityRewardClaimed = true;
}
this.profile = next;
this.saveProfile();
return this.profile;
}
+1 -1
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@@ -56,7 +56,7 @@ export interface OnlineService {
Pick<
UserProfile,
| "displayName" | "avatar" | "avatarImage" | "title" | "cardFront" | "cardBack"
| "gender" | "socials" | "socialsVisibility"
| "gender" | "city" | "socials" | "socialsVisibility"
>
>
): Promise<UserProfile>;
+2
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@@ -83,6 +83,8 @@ export interface UserProfile {
// social
gender?: Gender;
city?: string; // selected city id (see IRAN_CITIES)
cityRewardClaimed?: boolean; // true once the one-time "set your city" reward was granted
socials?: SocialLinks;
socialsVisibility?: SocialVisibility; // default "public"
+1 -1
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@@ -26,7 +26,7 @@ interface SessionStore {
Pick<
UserProfile,
| "displayName" | "avatar" | "avatarImage" | "title" | "cardFront" | "cardBack"
| "gender" | "socials" | "socialsVisibility"
| "gender" | "city" | "socials" | "socialsVisibility"
>
>
) => Promise<void>;