Store XP packs (expensive), winner 2x XP, premium perks
CI/CD / CI - API (dotnet build + engine sim) (push) Failing after 1m40s
CI/CD / CI - Web (tsc + next build) (push) Failing after 1m20s
CI/CD / Deploy - local stack (db + server + web) (push) Has been skipped

- XP packs in the store (coin-priced, intentionally expensive): xp1 200/5k,
  xp2 600/12k, xp3 1500/25k. Consumable (grant XP, can level up) — server
  ShopBuy handles kind "xp" via an authoritative XpPacks map + Gamification.GrantXp;
  mock mirrors. New shop section + shop.xp/xpHint i18n.
- Every game grants XP and the WINNER earns 2x: matchXp is now
  base*(won?2:1)*leagueFactor (was a flat +80 win bonus). Mirrored server-side.
- Premium (pro) perks: 1.5x XP multiplier (applied in applyMatchResult /
  ApplyMatch by plan), plus animated shimmering gold chat bubbles for your own
  messages (premium-chat CSS; ChatScreen gates on plan).

Verified: tsc + next + dotnet build clean; sim passes; live server — buying xp2
took L1→L3 and deducted 12k coins under the new curve. Images rebuilt :1500/:1505.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-05 00:08:19 +03:30
parent 4199a82c9d
commit fd33f85e9c
9 changed files with 116 additions and 14 deletions
@@ -41,10 +41,12 @@ public static class Gamification
public const int MaxLevel = 100; public const int MaxLevel = 100;
public static int XpForLevel(int level) => 100 * level + 15 * level * level; public static int XpForLevel(int level) => 100 * level + 15 * level * level;
private static double LeagueXpFactor(int stake) => stake >= 1000 ? 2.0 : stake >= 500 ? 1.5 : 1.0; private static double LeagueXpFactor(int stake) => stake >= 1000 ? 2.0 : stake >= 500 ? 1.5 : 1.0;
public const double PremiumXpMult = 1.5;
public static int MatchXp(MatchSummaryDto s) public static int MatchXp(MatchSummaryDto s)
{ {
int b = 40 + (s.Won ? 80 : 0) + s.TricksWon * 5 + (s.KotFor ? 30 : 0); // Every game grants XP; the winner earns double.
return (int)Math.Round(b * LeagueXpFactor(s.Stake)); int b = 40 + s.TricksWon * 5 + (s.KotFor ? 30 : 0);
return (int)Math.Round(b * (s.Won ? 2 : 1) * LeagueXpFactor(s.Stake));
} }
// metric: wins|kotsFor|bestWinStreak|shutoutWins|games|tricks|level ; ratingFloor>0 = rank ach. // metric: wins|kotsFor|bestWinStreak|shutoutWins|games|tricks|level ; ratingFloor>0 = rank ach.
@@ -138,6 +140,14 @@ public static class Gamification
_ => false, _ => false,
}; };
/// <summary>Grant raw XP to a profile (store XP packs); mutates level/xp, capped at 100.</summary>
public static void GrantXp(ProfileDto p, int xp)
{
var r = AddXp(p.Level, p.Xp, xp);
p.Level = r.level;
p.Xp = r.xp;
}
private static (int level, int xp, bool up) AddXp(int level, int xp, int gain) private static (int level, int xp, bool up) AddXp(int level, int xp, int gain)
{ {
bool up = false; bool up = false;
@@ -154,7 +164,9 @@ public static class Gamification
int rDelta = RatingDelta(s, p.Rating, oppRating); int rDelta = RatingDelta(s, p.Rating, oppRating);
int ratingAfter = Math.Max(0, ratingBefore + rDelta); int ratingAfter = Math.Max(0, ratingBefore + rDelta);
int cDelta = CoinDelta(s); int cDelta = CoinDelta(s);
var lvl = AddXp(p.Level, p.Xp, MatchXp(s)); // Premium (pro) players earn a multiple of XP.
int xpGain = (int)Math.Round(MatchXp(s) * (p.Plan == "pro" ? PremiumXpMult : 1.0));
var lvl = AddXp(p.Level, p.Xp, xpGain);
var st = p.Stats; var st = p.Stats;
int cur = s.Won ? st.CurrentWinStreak + 1 : 0; int cur = s.Won ? st.CurrentWinStreak + 1 : 0;
@@ -209,7 +221,7 @@ public static class Gamification
CoinsBefore = coinsBefore, CoinsBefore = coinsBefore,
CoinsAfter = coinsAfter, CoinsAfter = coinsAfter,
CoinsDelta = coinsAfter - coinsBefore, CoinsDelta = coinsAfter - coinsBefore,
XpGained = MatchXp(s), XpGained = xpGain,
LevelBefore = levelBefore, LevelBefore = levelBefore,
LevelAfter = lvl.level, LevelAfter = lvl.level,
LeveledUp = lvl.level > levelBefore, LeveledUp = lvl.level > levelBefore,
@@ -112,9 +112,30 @@ public class ProfileService
/* ----------------------------- shop ------------------------------- */ /* ----------------------------- shop ------------------------------- */
// Coin-priced XP packs (XP is intentionally expensive). Server-authoritative.
public static readonly Dictionary<string, (int Price, int Xp)> XpPacks = new()
{
["xp1"] = (5000, 200),
["xp2"] = (12000, 600),
["xp3"] = (25000, 1500),
};
public async Task<(bool ok, ProfileDto? profile, string error)> ShopBuy(string uid, string kind, string id, int price) public async Task<(bool ok, ProfileDto? profile, string error)> ShopBuy(string uid, string kind, string id, int price)
{ {
var p = await GetOrCreate(uid, null); var p = await GetOrCreate(uid, null);
// XP packs are consumable (grant XP, may level up) — not added to an owned list.
if (kind == "xp")
{
if (!XpPacks.TryGetValue(id, out var pk)) return (false, p, "bad_kind");
if (p.Coins < pk.Price) return (false, p, "insufficient");
p.Coins -= pk.Price;
Gamification.GrantXp(p, pk.Xp);
await Save(p);
await Ledger(uid, "xp", -pk.Price, id);
return (true, p, "");
}
var list = kind switch var list = kind switch
{ {
"avatar" => p.OwnedAvatars, "avatar" => p.OwnedAvatars,
+14
View File
@@ -45,6 +45,20 @@
--font-jakarta: "Plus Jakarta Sans Variable", system-ui, sans-serif; --font-jakarta: "Plus Jakarta Sans Variable", system-ui, sans-serif;
} }
/* Premium (pro) perk: animated shimmering chat bubble. */
@keyframes chatshimmer {
0% { background-position: 0% 50%; }
100% { background-position: 200% 50%; }
}
.premium-chat {
background: linear-gradient(90deg, #d4af37, #ffe9a8, #d4af37, #ffe9a8);
background-size: 200% 100%;
animation: chatshimmer 3s linear infinite;
color: #2a1f04;
font-weight: 600;
box-shadow: 0 0 10px rgba(212, 175, 55, 0.45);
}
html, html,
body { body {
height: 100%; height: 100%;
+3 -1
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@@ -3,6 +3,7 @@
import { ChevronLeft, ChevronRight, Send } from "lucide-react"; import { ChevronLeft, ChevronRight, Send } from "lucide-react";
import { useEffect, useRef, useState } from "react"; import { useEffect, useRef, useState } from "react";
import { useOnlineStore } from "@/lib/online-store"; import { useOnlineStore } from "@/lib/online-store";
import { useSessionStore } from "@/lib/session-store";
import { useUIStore } from "@/lib/ui-store"; import { useUIStore } from "@/lib/ui-store";
import { useI18n } from "@/lib/i18n"; import { useI18n } from "@/lib/i18n";
import { sound } from "@/lib/sound"; import { sound } from "@/lib/sound";
@@ -15,6 +16,7 @@ export function ChatScreen() {
const messages = useOnlineStore((s) => s.chatMessages); const messages = useOnlineStore((s) => s.chatMessages);
const sendChat = useOnlineStore((s) => s.sendChat); const sendChat = useOnlineStore((s) => s.sendChat);
const closeChat = useOnlineStore((s) => s.closeChat); const closeChat = useOnlineStore((s) => s.closeChat);
const isPro = useSessionStore((s) => s.profile?.plan === "pro");
const navBack = useUIStore((s) => s.back); const navBack = useUIStore((s) => s.back);
const [text, setText] = useState(""); const [text, setText] = useState("");
const endRef = useRef<HTMLDivElement>(null); const endRef = useRef<HTMLDivElement>(null);
@@ -77,7 +79,7 @@ export function ChatScreen() {
className={cn( className={cn(
"max-w-[78%] rounded-2xl px-3.5 py-2 text-sm", "max-w-[78%] rounded-2xl px-3.5 py-2 text-sm",
m.fromMe m.fromMe
? "ms-auto btn-gold rounded-ee-sm" ? cn("ms-auto rounded-ee-sm", isPro ? "premium-chat" : "btn-gold")
: "me-auto glass text-cream rounded-es-sm" : "me-auto glass text-cream rounded-es-sm"
)} )}
> >
+18
View File
@@ -34,6 +34,8 @@ export function ShopScreen() {
return profile.ownedCardBacks.includes(item.id); return profile.ownedCardBacks.includes(item.id);
case "reactionpack": case "reactionpack":
return profile.ownedReactionPacks.includes(item.id); return profile.ownedReactionPacks.includes(item.id);
case "xp":
return false; // consumable — always buyable
default: default:
return profile.ownedStickerPacks.includes(item.id); return profile.ownedStickerPacks.includes(item.id);
} }
@@ -55,6 +57,7 @@ export function ShopScreen() {
const cardbacks = items.filter((i) => i.kind === "cardback"); const cardbacks = items.filter((i) => i.kind === "cardback");
const reactions = items.filter((i) => i.kind === "reactionpack"); const reactions = items.filter((i) => i.kind === "reactionpack");
const stickers = items.filter((i) => i.kind === "stickerpack"); const stickers = items.filter((i) => i.kind === "stickerpack");
const xp = items.filter((i) => i.kind === "xp");
return ( return (
<ScreenShell> <ScreenShell>
@@ -150,6 +153,21 @@ export function ShopScreen() {
))} ))}
</div> </div>
</Section> </Section>
<Section title={t("shop.xp")}>
<p className="text-[11px] text-cream/45 -mt-2 mb-3">{t("shop.xpHint")}</p>
<div className="grid grid-cols-3 gap-3">
{xp.map((item) => (
<ItemCard
key={item.id}
item={item}
owned={false}
onBuy={() => buy(item)}
preview={<span className="text-4xl"></span>}
/>
))}
</div>
</Section>
</ScreenShell> </ScreenShell>
); );
} }
+4
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@@ -258,6 +258,8 @@ const fa: Dict = {
"shop.cardstyles": "طرح کارت‌ها", "shop.cardstyles": "طرح کارت‌ها",
"shop.reactions": "بسته شکلک‌ها", "shop.reactions": "بسته شکلک‌ها",
"shop.stickers": "بسته استیکرها", "shop.stickers": "بسته استیکرها",
"shop.xp": "امتیاز تجربه (XP)",
"shop.xpHint": "افزایش سریع سطح — XP گران است",
"reward.newTitle": "عنوان جدید", "reward.newTitle": "عنوان جدید",
"reactions.title": "شکلک", "reactions.title": "شکلک",
@@ -521,6 +523,8 @@ const en: Dict = {
"shop.cardstyles": "Card styles", "shop.cardstyles": "Card styles",
"shop.reactions": "Reaction packs", "shop.reactions": "Reaction packs",
"shop.stickers": "Sticker packs", "shop.stickers": "Sticker packs",
"shop.xp": "XP packs",
"shop.xpHint": "Level up faster — XP is expensive",
"reward.newTitle": "New title", "reward.newTitle": "New title",
"reactions.title": "Emoji", "reactions.title": "Emoji",
+15 -7
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@@ -130,6 +130,13 @@ export function leagueById(id: string): MatchLeague {
return MATCH_LEAGUES.find((l) => l.id === id) ?? MATCH_LEAGUES[0]; return MATCH_LEAGUES.find((l) => l.id === id) ?? MATCH_LEAGUES[0];
} }
/** Coin-priced XP packs (XP is intentionally expensive). Server-authoritative. */
export const XP_PACKS: { id: string; xp: number; price: number }[] = [
{ id: "xp1", xp: 200, price: 5000 },
{ id: "xp2", xp: 600, price: 12000 },
{ id: "xp3", xp: 1500, price: 25000 },
];
/* ------------------------------- XP ---------------------------------- */ /* ------------------------------- XP ---------------------------------- */
/** Hard level cap. */ /** Hard level cap. */
@@ -149,13 +156,13 @@ export function leagueXpFactor(stake: number): number {
return 1; return 1;
} }
/** XP multiplier for premium (pro) players. */
export const PREMIUM_XP_MULT = 1.5;
export function matchXp(summary: MatchSummary): number { export function matchXp(summary: MatchSummary): number {
const base = // Every game grants XP; the winner earns double.
40 + const base = 40 + summary.tricksWon * 5 + (summary.kotFor ? 30 : 0);
(summary.won ? 80 : 0) + return Math.round(base * (summary.won ? 2 : 1) * leagueXpFactor(summary.stake));
summary.tricksWon * 5 +
(summary.kotFor ? 30 : 0);
return Math.round(base * leagueXpFactor(summary.stake));
} }
export interface LevelProgress { export interface LevelProgress {
@@ -557,7 +564,8 @@ export function applyMatchResult(
const ratingAfter = Math.max(0, ratingBefore + rDelta); const ratingAfter = Math.max(0, ratingBefore + rDelta);
const cDelta = coinDelta(summary); const cDelta = coinDelta(summary);
const xpGain = matchXp(summary); // Premium (pro) players earn a multiple of XP.
const xpGain = Math.round(matchXp(summary) * (profile.plan === "pro" ? PREMIUM_XP_MULT : 1));
const lvl = addXp(profile.level, profile.xp, xpGain); const lvl = addXp(profile.level, profile.xp, xpGain);
const stats = applyStats(profile.stats, summary); const stats = applyStats(profile.stats, summary);
+23 -1
View File
@@ -7,8 +7,11 @@ import {
CARD_FRONTS, CARD_FRONTS,
REACTION_PACKS, REACTION_PACKS,
STICKER_PACKS, STICKER_PACKS,
XP_PACKS,
addXp,
applyMatchResult, applyMatchResult,
dailyRewardFor, dailyRewardFor,
faNum,
xpNeededForLevel, xpNeededForLevel,
} from "./gamification"; } from "./gamification";
import { import {
@@ -879,7 +882,15 @@ export class MockOnlineService implements OnlineService {
price: p.price, price: p.price,
preview: p.stickers[0], // sticker id; ShopScreen renders via <Sticker> preview: p.stickers[0], // sticker id; ShopScreen renders via <Sticker>
})); }));
return [...avatarItems, ...frontItems, ...backItems, ...reactionItems, ...stickerItems]; const xpItems: ShopItem[] = XP_PACKS.map((x) => ({
id: x.id,
kind: "xp",
nameFa: `${faNum(x.xp)} امتیاز تجربه`,
nameEn: `${x.xp} XP`,
price: x.price,
preview: "⚡",
}));
return [...avatarItems, ...frontItems, ...backItems, ...reactionItems, ...stickerItems, ...xpItems];
} }
async buyItem(id: string) { async buyItem(id: string) {
@@ -887,6 +898,17 @@ export class MockOnlineService implements OnlineService {
const items = await this.getShopItems(); const items = await this.getShopItems();
const item = items.find((i) => i.id === id); const item = items.find((i) => i.id === id);
if (!item) return { ok: false, messageFa: "آیتم یافت نشد", messageEn: "Item not found" }; if (!item) return { ok: false, messageFa: "آیتم یافت نشد", messageEn: "Item not found" };
// XP packs are consumable — grant XP instead of adding to an owned list.
if (item.kind === "xp") {
if (p.coins < item.price)
return { ok: false, messageFa: "سکه کافی نیست", messageEn: "Not enough coins" };
const pack = XP_PACKS.find((x) => x.id === id)!;
const lvl = addXp(p.level, p.xp, pack.xp);
this.profile = { ...p, coins: p.coins - item.price, level: lvl.level, xp: lvl.xp };
this.saveProfile();
return { ok: true, profile: this.profile, messageFa: "امتیاز اضافه شد", messageEn: "XP added" };
}
const ownedMap: Record<string, string[]> = { const ownedMap: Record<string, string[]> = {
avatar: p.ownedAvatars, avatar: p.ownedAvatars,
cardfront: p.ownedCardFronts, cardfront: p.ownedCardFronts,
+2 -1
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@@ -379,7 +379,8 @@ export type ShopItemKind =
| "cardfront" | "cardfront"
| "cardback" | "cardback"
| "reactionpack" | "reactionpack"
| "stickerpack"; | "stickerpack"
| "xp";
export interface ShopItem { export interface ShopItem {
id: string; id: string;