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fix(game): prevent green-felt freeze — loading spinner + retry resync
Three changes:
1. GameTable shows a spinner instead of an empty table when mode=online
   and seatPlayers is empty (waiting for first state broadcast).
2. enterServerMatch schedules a 3s interval that calls service.resync()
   until seatPlayers is populated, guaranteeing the state always lands.
3. resync() added to OnlineService interface + both implementations so
   the game store can call it without casting.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 20:05:16 +03:30
2026-06-04 06:09:11 +03:30
2026-06-04 06:09:11 +03:30

This is a Next.js project bootstrapped with create-next-app.

Getting Started

First, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.

This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.

Learn More

To learn more about Next.js, take a look at the following resources:

You can check out the Next.js GitHub repository - your feedback and contributions are welcome!

Deploy on Vercel

The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.

Check out our Next.js deployment documentation for more details.

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