7a18bc39e6
Achievements (client + server mirror, metric-driven so the list is one source): - 37 achievements across 6 categories (Victories, Kot, Streaks, Levels, Ranks, Veterancy) incl. 7–0 sweeps, kot milestones (1/5/10/25/50/100), win streaks (3/5/10/15), level milestones every 5 (5..50), rank floors, games/tricks. - New AchievementsScreen with category tabs, progress bars, coin + sticker-unlock badges, and unlocked/locked states; summary header (unlocked count + coins). - Some achievements unlock sticker packs: Seven–Zip→Hokm, 25 Kots→Taunts, 100 Wins→Persian (ownedStickerPackIds now also honors profile.unlocked). - Prestige titles added: Expert, Professional, Captain, Leader (+ existing). - Tracks new stat shutoutWins; MatchSummary.shutout (7–0). Profile shows a 6-item preview + "view all" link. Leagues: 3 ranked entry tiers — Starter (100, lvl1), Pro (500, lvl10), Expert (1000, lvl20). Higher league stakes more, so wins/losses swing bigger; kot bonus now scales to the stake (40%). OnlineLobby shows league cards with level gating. Profile photo upload gated to level 25 (client button + server Update guard). Win animation: PostMatchRewardsModal now shows an animated coins-won count-up hero on a win. Verified: dotnet build + tsc + next build clean; sim unlocks 26 achievements over 500 matches; live server grants first_win/first_kot/shutout_1 and pays 2050 coins on an expert-league shutout+kot win. Images rebuilt on :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
110 lines
3.0 KiB
TypeScript
110 lines
3.0 KiB
TypeScript
"use client";
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import { create } from "zustand";
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export type Screen =
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| "home"
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| "auth"
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| "profile"
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| "friends"
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| "online" // online lobby (create room / play random)
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| "room"
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| "matchmaking"
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| "leaderboard"
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| "shop"
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| "buycoins"
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| "achievements"
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| "chat"
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| "notifications"
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| "game"; // the table (used for both ai + online)
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const ALL_SCREENS: Screen[] = [
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"home", "auth", "profile", "friends", "online",
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"room", "matchmaking", "leaderboard", "shop", "buycoins", "achievements", "chat", "notifications", "game",
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];
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/** Screens safe to restore from a URL on a cold load (no transient state needed). */
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export const STATIC_SCREENS: Screen[] = [
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"home", "auth", "profile", "friends", "online", "leaderboard", "shop", "buycoins", "achievements", "notifications",
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];
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export function screenFromHash(): Screen {
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if (typeof window === "undefined") return "home";
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const h = window.location.hash.replace(/^#\/?/, "");
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return (ALL_SCREENS.includes(h as Screen) ? (h as Screen) : "home");
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}
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function urlFor(screen: Screen): string {
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if (typeof window === "undefined") return "/";
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const base = window.location.pathname + window.location.search;
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return screen === "home" ? base : `${base}#/${screen}`;
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}
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function pushHistory(screen: Screen, replace = false) {
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if (typeof window === "undefined") return;
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const state = { screen };
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if (replace) window.history.replaceState(state, "", urlFor(screen));
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else window.history.pushState(state, "", urlFor(screen));
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}
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interface UIStore {
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screen: Screen;
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/** screen to return to from the game table */
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returnTo: Screen;
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dailyModalOpen: boolean;
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go: (screen: Screen) => void;
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goGame: (returnTo?: Screen) => void;
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/** Browser/hardware back. */
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back: (fallback?: Screen) => void;
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/** Sync from a popstate event (does not touch history). */
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syncFromPop: (screen: Screen) => void;
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/** Establish a home base entry + restore a deep-linked screen on load. */
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initHistory: () => void;
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openDaily: () => void;
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closeDaily: () => void;
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}
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export const useUIStore = create<UIStore>((set, get) => ({
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screen: "home",
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returnTo: "home",
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dailyModalOpen: false,
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go: (screen) => {
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if (get().screen === screen) return;
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pushHistory(screen);
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set({ screen });
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},
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goGame: (returnTo = "home") => {
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pushHistory("game");
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set({ screen: "game", returnTo });
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},
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back: (fallback) => {
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if (typeof window !== "undefined") {
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window.history.back();
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return;
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}
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if (fallback) set({ screen: fallback });
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},
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syncFromPop: (screen) => set({ screen }),
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initHistory: () => {
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// Always anchor a "home" base entry so back() has somewhere to land.
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pushHistory("home", true);
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const target = screenFromHash();
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if (target !== "home" && STATIC_SCREENS.includes(target)) {
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pushHistory(target);
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set({ screen: target });
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} else {
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set({ screen: "home" });
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}
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},
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openDaily: () => set({ dailyModalOpen: true }),
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closeDaily: () => set({ dailyModalOpen: false }),
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}));
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