Commit Graph

6 Commits

Author SHA1 Message Date
soroush.asadi 7a18bc39e6 Achievements overhaul: 37 achievements, page with tabs, leagues, gating
CI/CD / CI - API (dotnet build + engine sim) (push) Failing after 1m40s
CI/CD / CI - Web (tsc + next build) (push) Failing after 1m21s
CI/CD / Deploy - local stack (db + server + web) (push) Has been skipped
Achievements (client + server mirror, metric-driven so the list is one source):
- 37 achievements across 6 categories (Victories, Kot, Streaks, Levels, Ranks,
  Veterancy) incl. 7–0 sweeps, kot milestones (1/5/10/25/50/100), win streaks
  (3/5/10/15), level milestones every 5 (5..50), rank floors, games/tricks.
- New AchievementsScreen with category tabs, progress bars, coin + sticker-unlock
  badges, and unlocked/locked states; summary header (unlocked count + coins).
- Some achievements unlock sticker packs: Seven–Zip→Hokm, 25 Kots→Taunts,
  100 Wins→Persian (ownedStickerPackIds now also honors profile.unlocked).
- Prestige titles added: Expert, Professional, Captain, Leader (+ existing).
- Tracks new stat shutoutWins; MatchSummary.shutout (7–0). Profile shows a
  6-item preview + "view all" link.

Leagues: 3 ranked entry tiers — Starter (100, lvl1), Pro (500, lvl10),
Expert (1000, lvl20). Higher league stakes more, so wins/losses swing bigger;
kot bonus now scales to the stake (40%). OnlineLobby shows league cards with
level gating.

Profile photo upload gated to level 25 (client button + server Update guard).

Win animation: PostMatchRewardsModal now shows an animated coins-won count-up
hero on a win.

Verified: dotnet build + tsc + next build clean; sim unlocks 26 achievements
over 500 matches; live server grants first_win/first_kot/shutout_1 and pays
2050 coins on an expert-league shutout+kot win. Images rebuilt on :1500/:1505.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:47:38 +03:30
soroush.asadi cdb8d522dd Economy: free vs paid games + buy-coins page; friends remove confirmation
- Coins only matter for ranked: free games (vs computer / private friend rooms)
  cost nothing; random ranked requires an entry (stake), gated by balance →
  routes to buy-coins when short
- Buy Coins page (CoinPack/getCoinPacks/buyCoins; mock credits now, real
  Zarinpal/IDPay TODO); TopBar coins → buy; lobby create-room is Free
- Friends: removed instant red ✕ delete; UserMinus → inline confirm before remove

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:28:59 +03:30
soroush.asadi 2d2352dfe8 Add in-app + real-time notifications (SignalR/mock, Iran-friendly)
- AppNotification + OnlineService.onNotification (hub event + mock periodic) —
  no FCM/APNs (blocked in Iran); uses the existing realtime channel
- notification-store + pushNotification(); 🔔 bell with unread badge in TopBar,
  notifications screen, global toaster (plays notify sfx)
- Wired events: daily reward, post-match achievements, friend requests
- Closed-app push (Pushe/Najva/Chabok) noted as a later step (needs provider keys)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:52:06 +03:30
soroush.asadi a3b797c8a3 Add History API routing so browser/Android back navigates screens
- ui-store syncs screens to history (push on go/goGame, hash URLs like #/profile),
  back() = history.back(), initHistory anchors a home base + restores deep links
- page.tsx listens to popstate; resolveScreen() guards transient screens
  (game/room/chat/matchmaking fall back to home when their state is gone)
- ScreenHeader + ChatScreen back buttons use history back; chat cleans up on unmount

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 12:56:14 +03:30
soroush.asadi 5776036d78 Add friend chat; replace betting wording (شرط) with entry coins
- Friend-to-friend chat outside the game (ChatScreen) with mock replies,
  per-friend history, unread tracking; chat button on each friend row
- OnlineService + mock + online-store extended with chat (list/get/send/markRead)
- Reframe gambling term: "شرط"/"Stake" -> "سکه ورودی"/"Entry coins";
  free entry labeled رایگان/Free

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:21:44 +03:30
soroush.asadi e2d0a602b6 Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
  auth (phone OTP + email/Google), profiles, friends, private rooms with
  partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:11:00 +03:30