Achievements (client + server mirror, metric-driven so the list is one source):
- 37 achievements across 6 categories (Victories, Kot, Streaks, Levels, Ranks,
Veterancy) incl. 7–0 sweeps, kot milestones (1/5/10/25/50/100), win streaks
(3/5/10/15), level milestones every 5 (5..50), rank floors, games/tricks.
- New AchievementsScreen with category tabs, progress bars, coin + sticker-unlock
badges, and unlocked/locked states; summary header (unlocked count + coins).
- Some achievements unlock sticker packs: Seven–Zip→Hokm, 25 Kots→Taunts,
100 Wins→Persian (ownedStickerPackIds now also honors profile.unlocked).
- Prestige titles added: Expert, Professional, Captain, Leader (+ existing).
- Tracks new stat shutoutWins; MatchSummary.shutout (7–0). Profile shows a
6-item preview + "view all" link.
Leagues: 3 ranked entry tiers — Starter (100, lvl1), Pro (500, lvl10),
Expert (1000, lvl20). Higher league stakes more, so wins/losses swing bigger;
kot bonus now scales to the stake (40%). OnlineLobby shows league cards with
level gating.
Profile photo upload gated to level 25 (client button + server Update guard).
Win animation: PostMatchRewardsModal now shows an animated coins-won count-up
hero on a win.
Verified: dotnet build + tsc + next build clean; sim unlocks 26 achievements
over 500 matches; live server grants first_win/first_kot/shutout_1 and pays
2050 coins on an expert-league shutout+kot win. Images rebuilt on :1500/:1505.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Coins only matter for ranked: free games (vs computer / private friend rooms)
cost nothing; random ranked requires an entry (stake), gated by balance →
routes to buy-coins when short
- Buy Coins page (CoinPack/getCoinPacks/buyCoins; mock credits now, real
Zarinpal/IDPay TODO); TopBar coins → buy; lobby create-room is Free
- Friends: removed instant red ✕ delete; UserMinus → inline confirm before remove
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- ui-store syncs screens to history (push on go/goGame, hash URLs like #/profile),
back() = history.back(), initHistory anchors a home base + restores deep links
- page.tsx listens to popstate; resolveScreen() guards transient screens
(game/room/chat/matchmaking fall back to home when their state is gone)
- ScreenHeader + ChatScreen back buttons use history back; chat cleans up on unmount
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>