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matchmaking: deterministic 15s wait before bots fill empty seats
Both the mock and the .NET server already waited then bot-filled, but used a
random 12-18s window. Make it exactly 15s on both sides so the rule is clear:
wait 15s for real online players to join, then replace any unfilled seats with
bots and start.

- client: new MATCH_QUEUE_WAIT_MS = 15000 in gamification.ts; mock beginSearch
  uses it instead of randInt(12000,18000).
- server: GameManager QueueWaitMs = 15000 (was randomized 12-18s per ticket).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 18:27:46 +03:30
2026-06-04 06:09:11 +03:30
2026-06-04 06:09:11 +03:30

This is a Next.js project bootstrapped with create-next-app.

Getting Started

First, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.

This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.

Learn More

To learn more about Next.js, take a look at the following resources:

You can check out the Next.js GitHub repository - your feedback and contributions are welcome!

Deploy on Vercel

The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.

Check out our Next.js deployment documentation for more details.

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