940e2af6d29688da9ea9537965f2413122202fb3
The server only sent the queue size to the player who just joined, and the client dropped the count entirely (emitMM ignored s.players). So two friends queuing together never saw each other, even though the server does seat 2+ waiting humans together within ~25s. - Server: BroadcastQueueLocked() pushes the current queue size to EVERY waiting player on join/cancel (not just the joiner). - Client: thread the count through emitMM → MatchmakingState.waiting. - MatchmakingScreen shows "N players in queue" (mm.inQueue) when ≥2 humans wait, so friends can tell they're queued together before bots fill the empty seats. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This is a Next.js project bootstrapped with create-next-app.
Getting Started
First, run the development server:
npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev
Open http://localhost:3000 with your browser to see the result.
You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.
This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.
Learn More
To learn more about Next.js, take a look at the following resources:
- Next.js Documentation - learn about Next.js features and API.
- Learn Next.js - an interactive Next.js tutorial.
You can check out the Next.js GitHub repository - your feedback and contributions are welcome!
Deploy on Vercel
The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.
Check out our Next.js deployment documentation for more details.
Description
Languages
TypeScript
74.3%
C#
19.3%
JavaScript
2.3%
CSS
1.8%
Java
1.6%
Other
0.6%