b739b503eb9870c4023dae5fb5978dba9e4882f9
Forfeit penalty reworked (client + server gamification, in sync):
- Surrendering team loses DOUBLE the entry coins; winner takes the stake.
- Forfeiter earns NO XP. No kot is applied or mentioned anymore.
- MatchSummary/Dto carry a `forfeit` flag; GameRoom.FinalizeForfeit →
ApplyRewardsAsync(team) with Forfeit=true (dropped the kot path).
- Forfeit confirm dialogs now alert the real penalty (double coins, no XP).
End-of-game roster: SeatPlayerDto/ServerSeatPlayer + game-store SeatPlayer gain
userId/isBot. New <MatchPlayersList> lists everyone at the table on the final
screen (PostMatchRewardsModal + AI MatchOverlay) with a tactile "Add" button to
send a friend request to real (non-bot, non-self) players ("Sent" after).
Verified: tsc + sim + dotnet + next build clean; stack rebuilt :1500/:1505.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This is a Next.js project bootstrapped with create-next-app.
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First, run the development server:
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# or
pnpm dev
# or
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