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feat: AE template scanner + scene editor + AEP bundle pipeline

Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.

AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.

AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
  review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
  (no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
  (reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
  posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.

Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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This commit is contained in:
soroush.asadi
2026-06-04 10:39:45 +03:30
parent 264fccf21f
commit 1ff6e494c0
26 changed files with 2691 additions and 27 deletions
@@ -4,6 +4,7 @@ package config
import (
"fmt"
"os"
"path/filepath"
"strconv"
)
@@ -30,6 +31,11 @@ type Config struct {
// Leave empty to use mock rendering (for development / testing without AE).
AEPath string
// AfterFxPath is the full path to afterfx.exe (the AE app, used to run the
// template scanner script). Defaults to afterfx.exe alongside aerender.exe.
// Leave AEPath empty too to disable scanning (dev/mock).
AfterFxPath string
// WorkDir is the scratch directory for render temp files and AE project copies.
WorkDir string
@@ -59,6 +65,7 @@ func Load() (*Config, error) {
NodeHMACSecret: getEnv("NODE_HMAC_SECRET", "node-secret-change-me"),
Region: getEnv("NODE_REGION", ""),
AEPath: getEnv("AE_PATH", ""),
AfterFxPath: getEnv("AFTERFX_PATH", ""),
WorkDir: getEnv("WORK_DIR", os.TempDir()),
AgentVersion: getEnv("AGENT_VERSION", "0.1.0"),
AEVersion: getEnv("AE_VERSION", "2024"),
@@ -69,6 +76,10 @@ func Load() (*Config, error) {
if c.NodeID == "" {
return nil, fmt.Errorf("NODE_ID environment variable is required")
}
// Derive afterfx.exe next to aerender.exe when not explicitly set.
if c.AfterFxPath == "" && c.AEPath != "" {
c.AfterFxPath = filepath.Join(filepath.Dir(c.AEPath), "afterfx.exe")
}
return c, nil
}