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feat: AE template scanner + scene editor + AEP bundle pipeline

Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.

AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.

AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
  review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
  (no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
  (reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
  posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.

Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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This commit is contained in:
soroush.asadi
2026-06-04 10:39:45 +03:30
parent 264fccf21f
commit 1ff6e494c0
26 changed files with 2691 additions and 27 deletions
+82
View File
@@ -0,0 +1,82 @@
package db
import (
"context"
"encoding/json"
"github.com/google/uuid"
"github.com/jackc/pgx/v5"
)
// ScanJob is an async "scan this project's AE template" job.
type ScanJob struct {
ID uuid.UUID `json:"id"`
ProjectID uuid.UUID `json:"project_id"`
Status string `json:"status"` // queued | running | done | error
Engine string `json:"engine"`
Result json.RawMessage `json:"result,omitempty"` // ScanResult JSON, present when done
Error *string `json:"error,omitempty"`
}
// ScanClaim is the minimal info a node needs to run a claimed scan.
type ScanClaim struct {
ID uuid.UUID
ProjectID uuid.UUID
}
func (s *Store) CreateScanJob(ctx context.Context, projectID uuid.UUID, engine string) (uuid.UUID, error) {
var id uuid.UUID
err := s.pool.QueryRow(ctx,
`INSERT INTO render.scan_jobs (project_id, engine, status) VALUES ($1, $2, 'queued') RETURNING id`,
projectID, engine).Scan(&id)
return id, err
}
// ClaimScanJob atomically grabs the oldest queued ae-jsx scan for a node.
// Returns nil when the queue is empty.
func (s *Store) ClaimScanJob(ctx context.Context, nodeID uuid.UUID) (*ScanClaim, error) {
var c ScanClaim
err := s.pool.QueryRow(ctx, `
UPDATE render.scan_jobs SET status = 'running', node_id = $1, updated_at = NOW()
WHERE id = (
SELECT id FROM render.scan_jobs
WHERE status = 'queued' AND engine = 'ae-jsx'
ORDER BY created_at
LIMIT 1 FOR UPDATE SKIP LOCKED
)
RETURNING id, project_id`, nodeID).Scan(&c.ID, &c.ProjectID)
if err != nil {
if err == pgx.ErrNoRows {
return nil, nil
}
return nil, err
}
return &c, nil
}
func (s *Store) SetScanResult(ctx context.Context, id uuid.UUID, resultJSON string) error {
_, err := s.pool.Exec(ctx,
`UPDATE render.scan_jobs SET status = 'done', result = $2::jsonb, error = NULL, updated_at = NOW() WHERE id = $1`,
id, resultJSON)
return err
}
func (s *Store) SetScanError(ctx context.Context, id uuid.UUID, msg string) error {
_, err := s.pool.Exec(ctx,
`UPDATE render.scan_jobs SET status = 'error', error = $2, updated_at = NOW() WHERE id = $1`, id, msg)
return err
}
func (s *Store) GetScanJob(ctx context.Context, id uuid.UUID) (*ScanJob, error) {
var j ScanJob
err := s.pool.QueryRow(ctx,
`SELECT id, project_id, status, engine, result, error FROM render.scan_jobs WHERE id = $1`,
id).Scan(&j.ID, &j.ProjectID, &j.Status, &j.Engine, &j.Result, &j.Error)
if err != nil {
if err == pgx.ErrNoRows {
return nil, nil
}
return nil, err
}
return &j, nil
}