Extends the studio's 2-color palette to the full 4-color brand theme
(accent / secondary / background / text) matching the Remotion SceneColors,
so the studio's colour state maps 1:1 to the scene engine.
- studio-store: add sceneSecondaryColor + sceneTextColor + their setters + an
applySceneTheme(accent,secondary,background,text) action (sets all four +
recolours canvas layers: bg→background, overlays→secondary, shapes→accent,
text→text explicitly); persist both new fields in hydrate + getSceneDataForSave.
- studio-scene-data: carry sceneSecondaryColor + sceneTextColor through
VideoPersistedSceneData / build / parse (with defaults).
- ColorsCustomTab: 6 one-click theme presets (Warm/Berry/Midnight/Ocean/Sunset/
Mono) + 4 manual colour inputs + Apply.
- i18n: secondaryColor/textColor/themePresets/applyTheme(+preset) in fa + en.
Verified with `npm run build`. NOTE: the theme persists in scene_data and
recolours the canvas; wiring the 4 colours all the way to a FlexStory render's
saved_shared_colors depends on the studio-svc shared-colour sync (a small
follow-up). Block-FIELD editing remains the Phase 4 follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wires the scene-list operations users asked for into the existing timeline
(model-agnostic — works for any scene, layer- or block-based):
- SceneThumbnailBlock: now sortable (@dnd-kit useSortable) with a left-edge grip
handle (listeners only on the handle so select/rename/resize still work); adds a
numeric per-scene duration input (commit on blur/Enter, clamped 1–30s) next to
the drag-resize; a `locked` prop makes it read-only.
- SceneThumbnailStrip: wraps the blocks in DndContext + SortableContext
(horizontal, 6px pointer-activation so clicks/resize aren't hijacked) and calls
the existing reorderScenes store action; gates add/browse + reorder/duplicate/
delete/duration behind isFixedSceneMode(chooseMode).
- studio-store: isFixedSceneMode() helper (single source for FIX vs FLEXIBLE).
- i18n: reorderScene / durationLabel / secondsUnit in fa + en.
Verified with `npm run build` (rules-of-hooks clean). NOTE: a THEME PICKER and
FlexStory block-FIELD editing are deferred — the studio editor is Konva-layer-
centric, so both need a FlexStory-aware editing path (a follow-up), not this phase.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Closes the render boundary so a user's scene list (order, per-scene content,
per-scene duration, theme) actually drives the FlexStory engine — the one gap the
scene-engine mapping found.
- render-svc GetFlexStoryProps (db.go): structured per-scene query that groups
saved_scene_contents BY scene (the flat GetRenderBindings union collides when
scenes share keys like "title"), recovers blockId from the scene key
("<BlockId>__<n>"), and emits the FlexStory props object
{scenes:[{blockId,durationSec,props}], accentColor, …}.
- render-svc Claim (internal.go): when the template is Remotion + comp starts with
"FlexStory", send that object as a single "__flexprops__" binding (no protocol
struct change).
- node-agent remotionProps (remotion.go): if "__flexprops__" is present, pass it
to `remotion render --props` verbatim (it's the complete props object).
- scripts/seed_flexstory.py: seeds the CharacterJourney template (7 scenes, theme
colours, FLEXIBLE) with blockId-encoded scene keys, so the studio's existing
CopyTemplateGraphAsync copies them into saved_scenes with zero studio-svc change.
Both Go services compile; template is live in the catalog (detail 200, per-aspect
previews). End-to-end render verification needs a live Remotion render node.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- src/scenes/themes.ts: 6 curated themes (the cohesion rail) — pick one, then
tweak the 4 brand colors; every block derives its shades so a theme re-skins
the whole video coherently (verified: same journey rendered in warm-editorial
vs berry-pop by overriding only the 4 colors).
- src/scenes/presets.ts: CHARACTER_JOURNEY — the pilot template's scene list
("Idea → struggle → tool → win", 7 beats) as a FlexStory preset.
- briefs/character-journey.md: the filled Template Spec from the guided brief.
- Root.tsx: register CharacterJourney per aspect (FlexStory + the preset).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Turns a template into an ordered list of editable scene blocks instead of one
monolithic composition — the foundation for the scene-based template engine
(all Renderforest-style types, per-scene editable duration, add/duplicate/
delete/reorder). Render-side only; backend wiring is Phase 2.
- src/scenes/types.ts: SceneInstance/BlockProps/SceneBlock + withDefaults/clamp.
- src/scenes/chrome.tsx: shared 2.5D Three.js backdrop (parallax camera, blobs,
particles, optional 3D confetti) + grain/vignette/progress/kicker/transition.
- src/scenes/blocks/*: Core 6 blocks — TitleCard, CharacterScene (full room +
vendored CC0 character behind a desk), ImageCaption, KineticQuote, Slideshow,
OutroCTA — each with editable fields + its own duration range.
- src/scenes/registry.ts: the block registry (blockId -> block).
- src/compositions/FlexStory.tsx: the sequencer — stacks blocks in <Sequence>,
clamps per-scene duration, and computes composition length dynamically via
calculateMetadata (so add/delete/reorder/duration all flow to the render).
- StoryScenes.tsx: the 2.5D story proof this productizes; docs/TEMPLATE_BRIEF.md:
the guided creator flow + Template Spec.
Verified: all 6 blocks render via FlexStory in 16:9/1:1/9:16; a custom props
override (reordered scenes, custom characters/durations/colors) renders correctly
and the total length tracks Σ per-scene durations.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The curtain was sessionStorage-dismissible everywhere. NODE_ENV can't tell the
live deploy from the local Docker site (both are prod builds), so gate on the
hostname instead: localhost + private LAN ranges (incl. 172.28.x) keep the
"view experimental (local)" close button; any public domain is hard-locked to
just the countdown. Starts the curtain up by default so the live site never
flashes a page before it mounts.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Template detail page now shows the render matching the SELECTED aspect (poster +
preview video) instead of the 16:9 cover cropped into a 9:16/1:1 box. TemplateVariant
carries per-aspect image/previewVideo; fetchTemplateVariants + the detail page wire them.
- AppShowcase3D ships a distinct preview video per aspect (seed PERASPECT_VIDEO).
- Frontend Dockerfile: Alpine -> node:20-slim (glibc). Fixes next-swc ("ld-linux..."
load failure that broke `next build` once libc6-compat was removed) AND the original
CI Alpine-CDN issue. Healthcheck switched to node (slim has no wget).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Polished-metal look: low-roughness (0.15) titanium + contrasty studio Environment
(light bases + bright softbox strips) so the rounded edges catch hot reflection
streaks that sweep as the phone rotates; shinier side buttons. Re-rendered all
aspects + preview, redeployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- New @remotion/three template: titanium flagship phone (thin rim, glossy black
glass, rounded-corner screen via ShapeGeometry, dynamic island, side buttons),
light keynote studio (contact shadow + env reflections + DOF + soft bloom),
film grain + entrance light-sweep. All 3 aspects re-flowed.
- Editable screenUrl (user app screenshot textured onto the screen via TextureLoader
+ delayRender), appName/tagline/cta, 4 colours (dark text on light bg).
- Add pick(wide,square,tall) helper to lib/aspect.ts (Tier-0 from the R&D).
- Seed: AppShowcase3D + per-template text colour; built with the flat-artist skill.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- .claude/skills/flat-artist: the bundled FlatRender template-creation suite
(orchestrator + 16 sub-skills + design/motion R&D), mirrors the Gitea AISkills repo.
- services/remotion Root.tsx/templates.tsx: register the 3D templates + Three3DTest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The CI server can't reach dl-cdn.alpinelinux.org (TLS error) — only the Nexus
mirror is reachable, and it proxies Docker images, not apk packages.
- frontend: drop `apk add libc6-compat` (vestigial Next.js-template line; the
deps stage only runs `npm ci` and the build/runtime stages never had it).
- 5 Go services (file/gateway/notification/payment/render): replace
`apk add ca-certificates tzdata` with copying ca-certificates.crt from the
golang builder stage + embedding tzdata via `go build -tags timetzdata`.
No more apk -> no dependency on the Alpine CDN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- BrandedVideoPlayer (plyr-react) plays template demo videos with FlatRender
blue branding (Plyr CSS vars) and NO download control.
- Download protection: no download button, native controls replaced, underlying
<video> gets controlsList="nodownload" + disablePictureInPicture, and the
right-click context menu is blocked.
- Template detail page uses it; gallery hover-preview cards get the same
nodownload / no-context-menu / no-PiP guards.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Render engine
- Add Remotion (code-based) as a 2nd render engine alongside After Effects.
node-agent dispatches on Job.Engine; RunRemotion maps bindings -> --props,
renders native then ffmpeg-scales to the quality tier (aspect-preserving).
- content.projects.render_engine + render_remotion_comp (migration 32);
render-svc claim resolves engine and routes (skips .aep for Remotion).
- Admin TemplatesAdmin gains an engine picker + Remotion composition id field.
Template pack (services/remotion)
- 16 branded, Persian (Vazirmatn), color- and text-editable templates, each in
3 aspects (16:9 / 1:1 / 9:16): LogoMotion, Opener, InstaPromo, YouTubeIntro,
Slideshow, HappyBirthday, SalePromo, QuoteCard, EventInvite, Countdown,
GlitterReveal (editable logo image), NowruzGreeting (animated characters),
and 4 cinematic 3D templates via @remotion/three (Hero3D, Nowruz3D,
Birthday3D, Promo3D) with reflections + bloom/DOF/vignette.
- scripts/seed_remotion_templates.py seeds containers/projects/scenes/colors.
Pricing
- Rewrite /pricing to the seconds-based model (charge = length x resolution),
data-driven from /v1/plans, Toman, broker checkout.
Coming-soon
- Persian experimental-build overlay on all pages (launch date + countdown).
Fixes
- middleware matcher bypasses all static asset paths; catalog mapping passes
cover image + preview video so real thumbnails render.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
fr2-postgres failed to start after another local project's postgres grabbed host
port 5432 during downtime. The internal stack always connects via postgres:5432 on
the docker network, so the published host port is only for external tooling — make
it ${PG_HOST_PORT:-5532} to avoid the clash. (Also recovered from a stale bind-mount
where scripts/init-db.sh had become a directory; current compose mounts
deploy/postgres-initdb/.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The render page already displayed progress/ETA/preview — but the node agent never
fed real data: aeRender used fake +5%/10s increments, discarded aerender stdout,
and pushed a preview only every 30s. (Plus the deployed agent predated even the
progress-reporting wiring.)
node-agent (aeRender):
- Capture aerender stdout; parse "(N):" current frame + "N frames"/"to N" total.
- Real percentage when total is known (5–90%, headroom for transcode/upload),
else a smooth time-asymptotic estimate that never sticks — message shows the
live frame number either way.
- Push a preview frame ~every 8s (was 30s) so the box fills in quickly.
render-svc:
- GET /v1/renders/:id/progress now computes eta_seconds from started_at + progress
(linear extrapolation) instead of returning null.
frontend:
- Thread eta_seconds → status route → render page; page prefers the server ETA and
falls back to the client-observed rate.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- identity: when FlatPay (broker) is configured, InitiateZarinPalAsync
routes through pay.flatrender.ir instead of calling ZarinPal directly;
new HandleBrokerCallbackAsync confirms the payment via the broker
inquiry API (authoritative, not trusting the redirect) and activates
the plan. New public endpoint GET /v1/payments/callback/broker
(already public at the gateway via /callback/*). Env-gated — empty
FlatPay__ApiKey keeps the legacy direct-ZarinPal path.
- broker: deliver webhooks inline on enqueue (best-effort) in addition
to the retry loop, so clients credit near-instantly (db.GetWebhook +
goroutine kick).
- compose + ENV_FILE: FlatPay__* for identity (FLATPAY_FLATRENDER_*).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A generic multi-client payment gateway so FlatRender, meezi.ir and
bargevasat.ir can all pay through ZarinPal's single verified callback
domain (pay.flatrender.ir).
New Go service services/payment (clones the notification skeleton +
vendored deps):
- migration 31_payment_broker.sql — `payment` schema: client_apps,
transactions, webhook_deliveries.
- ZarinPal v4 client ported from the proven identity PaymentService
(request.json -> StartPay -> verify.json; codes 100/101).
- client API: POST /v1/pay/request + /v1/pay/inquiry, authed by
X-Api-Key + HMAC body signature; GET /callback/zarinpal (the single
verified endpoint) verifies, then 302s the user back to the site's
return_url (signed) and fires a signed, retried webhook.
- per-client ZarinPal merchant override (default = shared merchant);
amount stored canonically in Rial, unit to ZarinPal env-configurable.
- admin API /v1/admin/* (FlatRender admin JWT): client-app CRUD +
key issue/rotate + transactions list.
Deploy wiring: payment-svc in docker-compose.v2.yml (host port 1607),
pay.flatrender.ir server block in mirror-nginx conf, ENV_FILE +
README updates (cert SAN + manual migration note).
Admin UI: src/components/admin/PaymentsAdmin.tsx (client apps with
one-time key reveal + rotate, transactions table) + /admin/payments
page + nav link + fa/en strings; pay-admin proxy route to payment-svc.
Docs/SDK: deploy/PAYMENTS.md (integration contract) + deploy/sdk/flatpay.js
(zero-dep Node client + webhook verifier) for meezi/any site.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Monetization gate for the template render flow:
- render-quality.ts: single source of truth (free -> 360p only +
watermark; pro/business -> 540p..4K, no watermark).
- /api/render: server-authoritative gate — rejects >360p for free
users with 403 quality_locked; passes a watermark flag through
createRenderJob -> /v1/renders (render-svc passthrough, wired later).
- /api/render/limits: GET endpoint exposing the user's allowed tiers
and watermark state to the studio.
- render page: locks higher tiers for free users (dashed + lock badge,
click routes to /pricing), clamps the selected resolution down,
shows the "free = 360p + watermark, upgrade" notice, and handles the
403 quality_locked response.
AI-video "no free preview" rule is a future hook (no AI gen yet).
Watermark rendering (ffmpeg drawtext on the node) is a follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reflect what the live deploy actually required:
- cert must be NESTED under an already-mounted dir (/etc/ssl/soroushasadi/flatrender/)
— mirror-nginx mounts cert dirs individually, so a fresh /etc/ssl/flatrender is
invisible in the container.
- after a sed -i edit of the bind-mounted nginx.conf, restart (not reload) — inode swap.
- DNS: box is behind NAT (171.22.25.73 private; public via edge/CDN 185.239.1.100 or
direct 31.171.101.x) — register the domain the same way the other sites enter.
- local SNI test command to verify routing bypassing DNS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The single-file bind mount ./scripts/init-db.sh left a stale empty dir in the
reused act_runner workspace → mounted as a directory → migrations never ran →
empty schemas → backend 28P01/connection failures. Move the init script to
deploy/postgres-initdb/00-init.sh and mount the whole DIR at
/docker-entrypoint-initdb.d (robust, like the migrations dir). Deploy checkout
now 'git clean -ffd' to purge stale workspace dirs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
soroushasadi mirror only has cached x86-64-v2 minio builds; Liara
(docker-mirror.liara.ir) back-fills the -cpuv1 variants. Confirmed pullable +
runs on the server CPU. MINIO_REGISTRY defaults to Liara, MINIO_IMAGE_TAG to a
real -cpuv1 release; dev overrides both to plain Docker Hub :latest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The server CPU lacks x86-64-v2 (started being required at minio RELEASE.2023-11-01).
MinIO publishes '-cpuv1' variants compiled for plain x86-64. Pin to
RELEASE.2025-09-07T16-13-09Z-cpuv1 — same release as local dev, runs on the old CPU.
Override via MINIO_IMAGE_TAG (dev = latest).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Server VPS CPU lacks x86-64-v2; newer minio:latest is built for it and crash-loops
with 'Fatal glibc error: CPU does not support x86-64-v2'. Pin to a 2024 release that
runs on baseline x86-64 (override with MINIO_IMAGE_TAG if a different tag is on the
mirror). Local dev stays on :latest via .env.v2.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Server's mirror minio:latest is newer than dev's cached RELEASE.2025-09-07 and
dropped the bundled mc client, so 'mc ready local' failed → fr2-minio unhealthy →
up aborted. Switch to MinIO's curl liveness endpoint with an mc fallback so it
works across image versions; bump start_period 10s→20s, retries 5→8.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
mirror.soroushasadi.com serves only cached images (node:20 resolved, golang:1.25
was 'not found' — too new to be cached, upstream can't back-fill). Point the Go
services' golang:1.25-alpine base at mirror.kargadan.ir per infra owner; alpine/
busybox/node/postgres/minio stay on soroushasadi (cached). GOPROXY already kargadan.
Docker Hub blocks Iran (403) on the BUILD base images too (golang/alpine/busybox/
node) once they fall out of cache. Prefix every Docker Hub FROM/COPY --from with
mirror.soroushasadi.com/ (MCR dotnet images are reachable, left as-is). Go builders
also set GOPROXY=mirror.kargadan.ir/repository/go-group/ + GOSUMDB=off so any module/
toolchain fetch avoids the geo-blocked proxy.golang.org.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Docker Hub blocks Iran IPs (403), so 'docker compose up' couldn't pull the base
infra images on the server even though all service images built fine through the
mirror. Prefix them with ${INFRA_REGISTRY:-mirror.soroushasadi.com/} so they pull
through Nexus by default; set INFRA_REGISTRY= to use plain Docker Hub names.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The server's central mirror-nginx already owns 80/443 + manages TLS, so FlatRender
can't run its own Caddy there. Adapt the deploy to the host-port + reverse-proxy model:
- compose: Caddy moved behind `profiles: [edge]` (not started by default); frontend/
gateway/minio host ports are now EDGE_BIND + FRONTEND_PORT/GATEWAY_PORT/MINIO_PORT
(so they can avoid Gitea's :3000 etc.); postgres/render stay on HOST_BIND loopback.
- deploy/ENV_FILE.production.example: nginx model, pre-filled for flatrender.ir,
host ports 1600/1605/1610, no Caddy/ACME vars.
- deploy/mirror-nginx-flatrender.conf: ready-to-paste server blocks routing
flatrender.ir / api / storage → 171.22.25.73:{1600,1605,1610}.
- deploy/README.md: nginx integration + cert step.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- .gitea/workflows/ci-cd.yml: frontend tsc check → self-hosted deploy job that
builds the full compose stack and brings it up behind Caddy. Locks
COMPOSE_PROJECT_NAME=flatrender (stable volumes), backs up the DB before each
deploy, health-waits gateway+frontend, no `down -v`.
- Route all package installs through mirror.soroushasadi.com:
frontend Dockerfile npm registry → NPM_REGISTRY build arg (Nexus default);
3× NuGet.Config (content/identity/studio) → HTTPS nuget-group (were a bare IP).
- Harden host ports: ${HOST_BIND:-0.0.0.0} prefix on postgres/minio/render/gateway/
frontend so prod (HOST_BIND=127.0.0.1) keeps them off the public internet — only
Caddy 80/443 is public. Dev (unset → 0.0.0.0) unchanged.
- render-svc MINIO_USE_SSL now env-driven (MINIO_HOST_USE_SSL) for HTTPS storage domain.
- deploy/ENV_FILE.production.example (the Gitea secret template) + deploy/README.md
(one-time setup + go-live checklist).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Lets an admin disable rendering when no render node is available — users can't
start new renders and see a localized "service unavailable until <date>" message.
- Admin → فارم رندر → موتور رندر (RenderEngineAdmin): on/off toggle + fa/en message
+ optional Jalali "until" date; saved as one `render_service` Website Setting
(jsonb) via /v1/settings — no backend change, no migration.
- lib/render-service.ts: fetchRenderServiceStatus (fail-open) + renderServiceMessage
(locale + appends the date).
- Enforcement: POST /api/render returns 503 {code:render_disabled, messages} when off;
studio render page reads GET /api/render/service on mount → disables "شروع رندر"
and shows the banner, and handles the 503 on click.
- i18n: appAdminLayout.renderEngine (fa+en, parity 1045/1045). tsc + next build clean.
Verified: disabled setting → /api/render/service returns enabled:false.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replaces the "desktop only" gate on phones with real mobile editing layouts.
Shared:
- BottomSheet (mobile slide-up panel) hosting the desktop side-docks on phones.
- Side panels made width-fluid (w-full on mobile, fixed on md+): StudioSidebarContent,
ImageEditorRightPanel.
Video Studio (VideoStudioMobileLayout):
- Canvas fills the viewport; the vertical tool dock becomes a scrollable bottom bar;
each tool's panel + the timeline open as bottom sheets. Exported MAIN_DOCK_ITEMS.
Image Editor (ImageEditorMobileLayout):
- Canvas fills the viewport; toolbar → scrollable bottom bar; Adjust/Filters/Layers
panel + shape picker open as bottom sheets. Exported IMAGE_TOOLS/IMAGE_SHAPES.
- Touch editing: Stage now handles onTouchStart/Move/End (draw, select, move) with
touch-action:none; draw-tool stroke works with a finger. Pointer handlers widened
to MouseEvent | TouchEvent.
i18n: added timeline/preview/panels keys (fa+en, parity verified). Full next build +
tsc clean. (Studio is auth-gated — verify editing on a device.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- PricingCompareTable: wide 4-col table is hidden on mobile; new tab-per-plan card
view (Lite/Pro/Business) so pricing fits a phone. Extracted PricingCompareValueInline.
- Dashboard: sidebar becomes an off-canvas drawer on mobile (hamburger top bar +
overlay, closes on navigation) via DashboardSidebarDrawer; static column on lg+.
RTL/LTR safe (max-lg: transforms avoid the lg:/rtl: specificity trap).
- AdminResource: search/add row stacks on mobile (w-full sm:w-52), tables scroll
horizontally (overflow-x-auto + min-w) instead of clipping.
- Templates: added a mobile category chip row (lg:hidden) since the category
sidebar is desktop-only; exported VIDEO_SIDEBAR_CATEGORY_IDS.
- Hero: CTAs full-width on mobile, auto width on sm+.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A colour preset is a setup for ALL of a project's shared colours, but the editor
forced the admin to add each colour one by one. Now:
- "+ پریست جدید" pre-fills one item per shared colour (seeded from each colour's
default), so a new preset is a complete colour setup out of the box.
- New "+ همهٔ رنگهای مشترک" button back-fills placeholders for any shared colours
missing from an existing preset (or after new shared colours are added).
Frontend-only change in ProjectScenes.tsx PresetsTab.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The homepage is now driven by a `home_layout` Website Setting (jsonb) instead of a
hardcoded section stack — zero backend changes, no migration.
- lib/home-layout.ts: section catalog + saved-layout merge + locale-aware config
reader (`<field>_fa`/`<field>_en`) + public fetchHomeLayout() (falls back to
defaults when unset/unreachable).
- app/[locale]/page.tsx: renders ordered, enabled sections from the layout, passing
per-section content overrides.
- sections (Hero/Products/Templates/HowItWorks/Pricing/Testimonials/FAQ): accept an
optional `config` prop overriding heading/subtitle/CTA, locale-aware, default-safe.
- new HomeSlides + HomeEvents sections render the previously-orphaned admin Slides
(/v1/slides) and Home Events (/v1/home-events) data.
- admin: HomeSectionsManager (toggle on/off, ↑/↓ reorder, per-section FA/EN content
editor) at /admin/home, saved via the existing /v1/settings upsert; nav item + i18n.
Verified: a saved layout overrides Hero/Pricing headings and reorders sections;
removing it reverts to the default homepage.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Idempotent seed (services/content/migrations/002_seed_blog_learn_pages.sql):
one Blog article, one Learn tutorial, and the 7 static Page rows
(about/contact/careers/privacy/terms/cookies/help) so the new public sections
render with real content and the admin "Pages" section has editable rows.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
C2 — real-AE scene snapshots on the node:
- node-agent: runner/snapshot.go RunSnapshot (aerender -comp <key> -s f -e f
→ findRenderedOutput → ffmpeg -frames:v 1 PNG); client ClaimSnapshot /
GetSnapshotUploadURL / ReportSnapshotResult / ReportSnapshotFail; snapshotLoop +
pollSnapshotOnce mirroring the scan loop (reuses the AE-exclusive lock).
- render-svc: GetSnapshotJobMeta + UploadURL handler presigns a PUT to the
public-read user-uploads bucket at snapshots/{project}/{scene}.png and returns a
permanent public_url (not the time-limited export presign); MINIO_UPLOAD_BUCKET +
MINIO_PUBLIC_URL config + compose env + /snapshot/:id/upload-url route.
Epic B — bind edited colours into the render:
- render-svc GetRenderBindings UNIONs studio.saved_shared_colors +
saved_scene_colors (type 'color') so the node writes them before render.
- node-agent binder.go routes type:"color" bindings into the bind-spec colors[]
array that bind.jsx already applies to the frshare colour layers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Per-scene preview thumbnails for templates. Admin clicks "ساخت پیشنمایش
صحنهها" → one single-frame AE render per scene → content.scenes.snapshot_url
→ shown as a thumbnail in the admin scene list (and available to the studio).
- migration 30_render_snapshot_jobs.sql: render.snapshot_jobs (queued|running|
done|error, per scene, image_url).
- render-svc: db/snapshotjobs.go (EnqueueSceneSnapshots, List, Claim, SetResult
-> writes content.scenes.snapshot_url cross-schema, SetError); handlers/
snapshotjobs.go (admin POST/GET /v1/scene-snapshots/:project_id + node-facing
internal claim/result/fail); main.go routes; gateway route.
- devworker: RunSnapshots — fulfils snapshot jobs with a generated placeholder
PNG (data: URL, scene-key-tinted) so the flow is verifiable without an AE node.
Gated by RENDER_DEV_SNAPSHOTS (default off; never hijacks real render jobs).
- admin UI: ProjectScenes "generate snapshots" button (enqueue + poll + reload)
and a thumbnail (snapshot_url || image) per scene row.
Verified e2e via the dev mock: enqueue -> jobs run -> content.scenes.snapshot_url
populated -> scenes API returns it -> admin renders the thumbnail.
Remaining (C2): node-agent real-AE runner — claim snapshot, aerender -s0 -e0 ->
ffmpeg still -> upload to a PERMANENT URL (mirror file-svc, not the time-limited
export presign) -> post result. Needs a live AE node to build + verify.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
"Use this example" now actually fills the new project, not just stores a ref.
- studio-svc: CreateProjectAsync applies the chosen preset story's saved values
after the template-graph copy. ApplyPresetValuesAsync reads
content.preset_stories.scenes_spa = { values: {contentKey:value},
colors: {elementKey:hex} } and overlays them onto studio.saved_scene_contents
(by key) + saved_shared_colors/saved_scene_colors (by element_key, is_selected).
Keys are globally unique (AE convention) so key-only matching is safe.
Malformed scenes_spa is skipped (defaults kept). Runs in the create tx.
- admin UI: ProjectPresetStories raw scenes_spa textarea replaced with a
structured PresetValueEditor — loads each preset scene's content elements +
the project's shared colours and renders a type-aware input per item
(text/textarea/number, media→upload, fill/color→colour). Serializes to
scenes_spa {values,colors}; parses it back on edit.
Verified e2e: authored a preset with values+colour → used it → the new
project's saved_scene_contents + saved_shared_colors carry the preset values
(which the B2 render binder then writes into AE).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Epic A — admins author premade example videos per template; users pick one
on the template detail page to start a pre-filled project.
Backend (content-svc):
- PresetStory DTOs + PresetStoryService (admin CRUD + public published-only
filter via role check + soft-delete) + PresetStoriesController (/v1/preset-stories)
- DI registration; gateway route /v1/preset-stories (optionalAuth, public read)
Frontend:
- ProjectPresetStories admin authoring UI (name/description/demo upload/published/
sort + scene picker with order+duration + advanced scenes_spa); «ویدیوهای نمونه»
button + modal in ProjectsAdmin
- TemplateDetailExamples renders real published stories (image/video preview,
hover → "use this example" → creates a pre-bound project), falls back to
placeholders when none; selected aspect's variant id keys the fetch
- public /api/preset-stories route; preset_story_id plumbed through
createProjectFromTemplate + projects POST route; usePreset i18n (fa+en)
Verified: full CRUD via gateway (public hides unpublished); creating a project
with presetStoryId persists selected_preset_story_id on the saved project.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
When adding a scene in the admin scene editor, its duration is now pulled
from the After Effects project automatically (scene key = comp name).
frontend (ProjectScenes):
- the new/edit scene form quick-scans the project .aep for comp names +
durations and offers a "pick composition" dropdown that fills key, title
and default duration in one click
- the key field gains a datalist of comp names; typing a key that matches a
comp auto-fills the length (only when empty, never clobbering a manual value)
- an inline "AEP duration: Ns — insert" hint next to the duration field
- graceful states when no .aep is uploaded / scan fails
render-svc (aep.durationFromCdta): fix the composition-duration offset.
The duration rational lives at cdta offset 44 (numerator) / 48 (time base)
on AE 2024/2026, not 32/36 (previous guess) or 40/44 (boltframe reference,
older builds). Made it version-robust: read the time base from the framerate
dividend (offsets 4/8) and accept whichever offset places the time base right
after the numerator. Verified against a real project — render comp frfinal
parses to 15.02s (matches project_duration_sec 15.00).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The V2 scene-inputs editor only exposed ~15 of the content model's
~40 fields. Restore full parity with the legacy admin controller.
content-svc:
- SaveContentElementRequest + ContentElementResponse widened to the
complete field set (text/font, direction/RTL, media, advanced, DP)
- ApplyElement / ToElementResponse map every field 1:1
(Enum.TryParse for JustifyKind + AiInputType)
frontend (SceneInputsEditor):
- common fields up top; an "advanced" toggle reveals grouped sections:
Text and Font, Direction (RTL/LTR), Media, Advanced, Design-Presets (DP)
- editing an element loads the full field set; rows show font/hidden badges
- nullable numbers sent as null, enums as named values (snake_case body)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The node's onProgress callback only LOGGED — it never POSTed, so render_progress stayed
0 and step stayed Preparing (no bar, no ETA). Add render-svc POST
/v1/internal/render/jobs/{id}/progress (UpdateJobProgress: set render_progress + bump
step Queued/Preparing→Rendering once >0) + client UpdateProgress + wire onProgress to
post it (8s best-effort timeout, AE-CPU/DB-starvation tolerant). Preview already posts;
real-frame preview is epic C.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
THE bug behind 'nothing changed': parseScene required a STRING id, but the V2
relational scene assembly serializes numeric ids (scene 23, content 136) — so every
template scene was rejected → 0 scenes → studio fell back to its default 2-layer
title/subtitle. Coerce numeric ids to string. Verified: insta-promo project now
parses 1 scene / 6 layers (frl_c1t1-t4 text + frl_c1m1/m2 media).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>