- src/scenes/themes.ts: 6 curated themes (the cohesion rail) — pick one, then
tweak the 4 brand colors; every block derives its shades so a theme re-skins
the whole video coherently (verified: same journey rendered in warm-editorial
vs berry-pop by overriding only the 4 colors).
- src/scenes/presets.ts: CHARACTER_JOURNEY — the pilot template's scene list
("Idea → struggle → tool → win", 7 beats) as a FlexStory preset.
- briefs/character-journey.md: the filled Template Spec from the guided brief.
- Root.tsx: register CharacterJourney per aspect (FlexStory + the preset).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Turns a template into an ordered list of editable scene blocks instead of one
monolithic composition — the foundation for the scene-based template engine
(all Renderforest-style types, per-scene editable duration, add/duplicate/
delete/reorder). Render-side only; backend wiring is Phase 2.
- src/scenes/types.ts: SceneInstance/BlockProps/SceneBlock + withDefaults/clamp.
- src/scenes/chrome.tsx: shared 2.5D Three.js backdrop (parallax camera, blobs,
particles, optional 3D confetti) + grain/vignette/progress/kicker/transition.
- src/scenes/blocks/*: Core 6 blocks — TitleCard, CharacterScene (full room +
vendored CC0 character behind a desk), ImageCaption, KineticQuote, Slideshow,
OutroCTA — each with editable fields + its own duration range.
- src/scenes/registry.ts: the block registry (blockId -> block).
- src/compositions/FlexStory.tsx: the sequencer — stacks blocks in <Sequence>,
clamps per-scene duration, and computes composition length dynamically via
calculateMetadata (so add/delete/reorder/duration all flow to the render).
- StoryScenes.tsx: the 2.5D story proof this productizes; docs/TEMPLATE_BRIEF.md:
the guided creator flow + Template Spec.
Verified: all 6 blocks render via FlexStory in 16:9/1:1/9:16; a custom props
override (reordered scenes, custom characters/durations/colors) renders correctly
and the total length tracks Σ per-scene durations.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Polished-metal look: low-roughness (0.15) titanium + contrasty studio Environment
(light bases + bright softbox strips) so the rounded edges catch hot reflection
streaks that sweep as the phone rotates; shinier side buttons. Re-rendered all
aspects + preview, redeployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- New @remotion/three template: titanium flagship phone (thin rim, glossy black
glass, rounded-corner screen via ShapeGeometry, dynamic island, side buttons),
light keynote studio (contact shadow + env reflections + DOF + soft bloom),
film grain + entrance light-sweep. All 3 aspects re-flowed.
- Editable screenUrl (user app screenshot textured onto the screen via TextureLoader
+ delayRender), appName/tagline/cta, 4 colours (dark text on light bg).
- Add pick(wide,square,tall) helper to lib/aspect.ts (Tier-0 from the R&D).
- Seed: AppShowcase3D + per-template text colour; built with the flat-artist skill.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- .claude/skills/flat-artist: the bundled FlatRender template-creation suite
(orchestrator + 16 sub-skills + design/motion R&D), mirrors the Gitea AISkills repo.
- services/remotion Root.tsx/templates.tsx: register the 3D templates + Three3DTest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Render engine
- Add Remotion (code-based) as a 2nd render engine alongside After Effects.
node-agent dispatches on Job.Engine; RunRemotion maps bindings -> --props,
renders native then ffmpeg-scales to the quality tier (aspect-preserving).
- content.projects.render_engine + render_remotion_comp (migration 32);
render-svc claim resolves engine and routes (skips .aep for Remotion).
- Admin TemplatesAdmin gains an engine picker + Remotion composition id field.
Template pack (services/remotion)
- 16 branded, Persian (Vazirmatn), color- and text-editable templates, each in
3 aspects (16:9 / 1:1 / 9:16): LogoMotion, Opener, InstaPromo, YouTubeIntro,
Slideshow, HappyBirthday, SalePromo, QuoteCard, EventInvite, Countdown,
GlitterReveal (editable logo image), NowruzGreeting (animated characters),
and 4 cinematic 3D templates via @remotion/three (Hero3D, Nowruz3D,
Birthday3D, Promo3D) with reflections + bloom/DOF/vignette.
- scripts/seed_remotion_templates.py seeds containers/projects/scenes/colors.
Pricing
- Rewrite /pricing to the seconds-based model (charge = length x resolution),
data-driven from /v1/plans, Toman, broker checkout.
Coming-soon
- Persian experimental-build overlay on all pages (launch date + countdown).
Fixes
- middleware matcher bypasses all static asset paths; catalog mapping passes
cover image + preview video so real thumbnails render.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>