Commit Graph

112 Commits

Author SHA1 Message Date
soroush.asadi a69bc62724 feat(studio B1): persist input edits to content elements (render-binding foundation)
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Studio edits previously went only to edit_state; the render binds saved_scene_contents,
so edits never reached the MP4. Add studio-svc PATCH /v1/saved-projects/{id}/contents
(update saved_scene_contents.value/value_file_id by content key, ExecuteSqlInterpolated
for null-safe params) + Next /api/projects/[id]/contents route + persistence hook pushes
edited values (from bridged c-<key> layers) alongside the scene_data save. Verified
text persists incl. UTF-8 Persian (9 chars/17 bytes).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 00:53:17 +03:30
soroush.asadi d4b1fbd9e6 docs(handoff): next-up = studio↔template binding epic, start phase B (edit→render)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 00:09:35 +03:30
soroush.asadi 4d32e77f9a fix(studio): show ALL template inputs (bridge V2 content-elements → layers)
The studio parser required scene.layers; a template-created project's scene_data
carries content-elements (scene.contents), so every scene parsed to null and the
editor fell back to the default 2-layer title/subtitle scene. Now parseScene bridges
contents → editable layers (Text→text, Media→image), so all of a scene's inputs
appear (e.g. c1 → 6: 4 text + 2 media). Scene name/duration also read V2 fields.

Remaining studio↔template epic (separate): edit→content-element→AE-render binding,
real AE scene-preview thumbnails, and FIX-mode (hide add-scene).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:57:44 +03:30
soroush.asadi 99f0e9eab1 fix(home): 'use template' card opens template detail page (was → /templates)
Homepage TemplateGallery card called the old Supabase createVideoProject which
failed → fell back to /templates. Now it routes to /templates/{slug} (detail),
where the user picks aspect/style and starts the project. Removed dead handler/imports.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:44:23 +03:30
soroush.asadi 1aca734343 feat(admin): scene-inputs editor in /admin/projects scene list (reuse SceneInputsEditor)
The per-scene inputs (content elements) editor existed only on /admin/templates
(SceneColorEditor). /admin/projects → «صحنه‌ها» used the older ProjectScenes which
had no inputs panel, so admins couldn't see/edit a scene's inputs there. Export
SceneInputsEditor and add an «ورودی‌ها» expander per scene row in ProjectScenes
(GET/POST/PUT/DELETE /v1/scene-elements, 15 element types). Verified c1 → 6 inputs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:33:06 +03:30
soroush.asadi 8b716a173c fix(images): allow MinIO host in next/image remotePatterns (broken uploads)
next.config had no images.remotePatterns, so the optimizer rejected every remote
URL with HTTP 400 → all MinIO-hosted images (avatars, template art) showed broken.
Add remotePatterns derived from NEXT_PUBLIC_MINIO_URL + dev hosts (172.28.144.1/
localhost/minio :9000). Verified /_next/image → 200 image/jpeg.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:19:39 +03:30
soroush.asadi 36d70332f0 feat(nav): visible Admin Panel link in navbar for admins
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:10:51 +03:30
soroush.asadi d7a74daa96 feat(render): 5 quality tiers (360p–4K) + ETA on render page; 24h session
- Render page: resolution picker now 360p/540p/720p/1080p/4K; live ETA
  ('تقریباً … باقی مانده') computed from progress rate; preview+progress bar already wired.
- render-schemas: resolution enum + RESOLUTION_DIMENSIONS add 360p/540p.
- render-jobs.mapQuality: 5-tier → render_quality (Low/Medium/High/Full).
- Session: Jwt__AccessTokenMinutes=1440 (24h) via compose so logins persist
  (refresh middleware + 30d refresh token back it up).

(Real per-tier output height still pending: render-svc r_height is hardcoded 1080 →
node ffmpeg scale — next.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:04:32 +03:30
soroush.asadi ad8796a25d feat(admin): edit any user's full profile (PATCH/POST /v1/users/{id} admin + UI modal)
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Build backend images / build studio-svc (push) Failing after 10s
Identity: admin-only PATCH /v1/users/{id} (reuses UpdateMeAsync) + POST {id}/avatar.
Admin Users panel: «پروفایل» modal to view/edit name/slogan/about/company/website/
country/national-code/birthdate/gender/avatar for any user. Verified admin→other-user edit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 22:36:23 +03:30
soroush.asadi 6ee211fb35 feat(studio): copy repeaters, characters/controllers, color presets into editable project
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Extends CopyTemplateGraphAsync: repeater children flatten into saved_scene_contents
(repeater_item_key/index via repeater_items); scene characters+controllers and color
presets+items copied, correlated by (new scene, original-id/sort) since studio tables
lack original-id columns. studio character.key is a uuid → store original char id.
No regression on templates without these (copy 0 rows). All enum cols cast ::text.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 22:14:28 +03:30
soroush.asadi f8631fbbc4 fix(admin): auto-promote uploaded AEP to the render bucket on attach
Uploading an .aep/.zip in the template editor only set content.projects.aep_file_url
(a user-uploads reference) — it never copied the file to templates/{id}/ where the
render node-agent's claim looks. Result: uploaded templates weren't renderable.

attachAep now also POSTs /v1/template-bundles/{project_id} {source_url} after saving
the reference, which server-side-copies the file into templates/{id}/(bundle.zip|
template.aep). Uploading a template now makes it immediately renderable.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 19:53:54 +03:30
soroush.asadi 076c2e577f fix(render): resolve template id for render jobs + mock-fallback when no .aep
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THE bug behind "AEPFilePath is required for real AE render": CreateJob inserted
original_project_id = saved_project_id (VALUES $3,$3), so the claim looked for the
render bundle at templates/{saved_project_id}/ — which never exists. The bundle
lives at templates/{TEMPLATE_id}/. Now original_project_id is resolved from
studio.saved_projects.original_project_id (the template the project was built from).
(Direct-SQL test renders masked this by setting the template id explicitly.)

Also harden the node-agent: Run() falls back to mock render when AEPFilePath is
empty even if AE is installed (previously hard-errored), so a missing/un-promoted
template degrades gracefully instead of failing the job.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 19:37:59 +03:30
soroush.asadi 62807f5f41 fix(node-agent): resilient output upload — 60s HTTP timeout + 4× retry on upload-URL
After a CPU-heavy AE render+transcode the orchestrator/DB can be briefly slow;
the 15s client timeout made the post-render output-upload-url call fail and the
finished MP4 was dropped (completed without export). Bumped client timeout to 60s
and retry the upload-URL call up to 4× with backoff so a finished render's output
is never lost to a transient stall.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 18:57:09 +03:30
soroush.asadi e59f07df4e fix(node-agent): transcode AE render to MP4 with ffmpeg (real renders deliver MP4)
aerender can't reliably write H.264 directly in modern AE — it renders the
project's output module (Lossless AVI/MOV) and ignores the .mp4 extension,
producing a multi-GB .avi the agent then failed to find/upload.

- findRenderedOutput(): locate the file aerender actually wrote (output.avi/.mov/.mp4)
- transcodeToMP4(): ffmpeg → H.264 yuv420p + AAC + faststart; drops the lossless
  intermediate. ffmpeg located via $FFMPEG_PATH, beside the agent exe, or PATH.
- Graceful fallback: if ffmpeg is missing/fails, upload the raw render so the job
  still delivers a (large but valid) file.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 07:50:43 +03:30
soroush.asadi 077b5ac5d5 fix(render): export INSERT used wrong column + lowercase enum labels (the real 500)
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The output-upload-url 500 was NOT the enum cast — it was:
1. INSERT referenced original_project_id; the exports table column is project_id
2. file_type/create_type literals were lowercase ('video'/'render') but the
   export_file_type/export_create_type enums are PascalCase ('Video'/'Render')

Verified the corrected INSERT against the live schema. Now real renders produce
a downloadable export instead of completing with export=nil.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 07:31:15 +03:30
soroush.asadi ddc0a2d0d9 feat(admin): manually edit scene inputs (content elements)
Scene content elements (the editable Text/Media/Color/… inputs inside a scene)
had no CRUD — only AEP-import created them, so admins couldn't define or edit
them. Added full management:

content-svc:
- SceneElementsController: GET/POST/PUT/DELETE /v1/scene-elements?scene_id=
- SceneColorService: Get/Create/Update/DeleteContentElementAsync
- ContentElementResponse + SaveContentElementRequest (key, title, type,
  default_value, hint, position, text-box/font/media flags)
gateway: route /v1/scene-elements/*path → content
frontend: SceneColorEditor scenes tab → per-scene "ورودی‌ها" expander with full
  add/edit/delete of inputs (15 element types: Text/Media/Color/Number/…)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 06:54:22 +03:30
soroush.asadi 9d499a89de fix(render): real AE render — pass -comp, fix export insert, ensure exports bucket
Three bugs surfaced bringing up a real After Effects node (verified: AE 2026
claimed + ran, but produced no usable output):

1. aerender got no -comp/-rqindex → "output argument ignored", nothing rendered.
   - Claim now returns comp_name from content.projects.render_aep_comp (e.g. "frfinal")
     via new Store.GetTemplateCompName; threaded through ClaimedJob → runner.Job →
     aerender args (`-comp <name>`, or `-rqindex 1` fallback when unknown).

2. CreateExportForJob INSERT passed render_quality as a bare param into an enum
   column → 500 ("output-upload-url HTTP 500"), so completed renders had no export.
   - Cast $8::render.render_quality (+ explicit casts for file_type/create_type enums).

3. flatrender-exports bucket didn't exist → uploads would fail anyway.
   - render-svc now MakeBucket(exports, templates) idempotently at startup.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:40:20 +03:30
soroush.asadi d8d0f6c363 chore: gitignore node-agent local build dir + agent.env secrets 2026-06-05 22:26:20 +03:30
soroush.asadi 2a6bbcd408 fix(render-page): register completion without requiring a download URL
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The full-screen render page only transitioned to "completed" when status was
completed AND an outputUrl existed, so dev renders (which produce no export file)
polled forever at 100%. Now completion is driven by status alone; the download/
share buttons render only when a URL is present, otherwise a "dev render, no file"
note is shown. Same guard helps real renders whose export URL resolves a beat late.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:13:26 +03:30
soroush.asadi 43d0e10543 fix(render+studio): dev mock worker (unstick the queue) + lock predefined layers
Render — "stuck in Queued" fix:
- Jobs were created Queued and only a Windows AE node could claim them, so in the
  dev stack (no node) they queued forever.
- New devworker package: in-process mock worker drives Queued jobs through the steps
  with progress + live preview frames → Done. Enabled via RENDER_DEV_WORKER (default
  true in compose; set false in prod where real nodes claim jobs).
- db: DevClaimNextQueued (atomic oldest-queued → Preparing) + UpdateJobStepProgress
- Verified live: a stuck job advanced Preparing→Done in ~10s with frontend polling.

Studio — predefined template structure:
- Projects are always copied from a template; structure is fixed. Users customise
  existing layers, they don't add new ones.
- New studio-config flag ALLOW_ADD_LAYERS (false): StudioToolbar (add text/image/
  video/shape) returns null; SceneEditSidebar "add text layer" button hidden.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:10:05 +03:30
soroush.asadi 81912cac66 feat(render): full-screen render page, one-active-render limit, app-wide progress
Build backend images / build content-svc (push) Failing after 14s
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Concurrent-render ceiling (a user runs 1 render at a time unless granted more):
- Identity: TokenService emits max_renders claim from User.ParallelRenderingCeiling
- Identity: admin POST /v1/users/{id}/render-slots (AdminService.SetRenderSlotsAsync,
  clamped 1..50) — gamification or admin raises a user's ceiling
- render-svc: middleware reads max_renders (default 1); CreateJob rejects with 409
  active_render_limit when active jobs >= ceiling
- render-svc: db.CountActiveJobs + ListActiveJobs; GET /v1/renders/active returns
  in-flight renders + can_start_new

Full-screen render page (replaces the modal):
- /studio/render/[projectId]: config (resolution/fps) → live preview + progress →
  download; resumes this project's in-flight render on mount; blocks when another
  render is active; reads ?preset=
- StudioTopBar export menu now navigates to the page; RenderModal deleted (dead)

App-wide minimal progress:
- GlobalRenderProgress pill mounted in the locale layout for authed users; polls
  /api/render/active every 4s, shows thumbnail + step + % on every page, click →
  the render page; hidden on the render page and when idle

Admin: UserActions gains a "concurrent render slots" control.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 16:48:05 +03:30
soroush.asadi 2918b7acbf feat(admin/media): folders in the media library
- admin-files: fetchFolders / createFolder / deleteFolder + FolderItem; fetchFiles
  takes a folderId filter
- admin files upload route forwards target_folder_id so uploads land in the open folder
- FileManager: breadcrumb navigation, folder cards (open / delete), "+ new folder",
  folder-scoped file listing + upload. Folders hidden while searching (search spans all)

Uses the file-svc folder API (GET/POST/DELETE /v1/folders, folder_id list filter)
that already existed but had no UI. "Pick from library" was already wired via
FilePicker in FileUploadField.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:34:56 +03:30
soroush.asadi 1142c38c62 feat(editor+trimmer): save output to cloud account via V2 File service
- New /api/files/upload: generic user-scoped Browser→Next→MinIO upload
  (presign → PUT → confirm), 200MB cap, image+video only, returns public URL
- image-editor-export: stageToBlob() + saveStageToCloud(); "Save to my account"
  button in the Image Editor export popover
- Trimmer: "Save to my account" button uploads the trimmed clip blob
- i18n: saveToCloud/savingToCloud/savedToCloud/saveToCloudFailed in fa+en
  (parity 1002/1002)

Connects the two client-side editors to V2 storage — output now lands in the
user's account instead of only a local download.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:29:03 +03:30
soroush.asadi 52be5be93f feat(node-agent): production ops kit — Windows service + WireGuard mesh
config:
- LoadEnvFile(): reads agent.env beside the exe (or $AGENT_ENV_FILE) before env,
  so the sc.exe service needs no per-service environment plumbing; real env wins

deploy/ (new):
- build-windows.ps1     cross-compile → dist\ + stage the deploy kit
- agent.env.example     fully documented config template
- install-service.ps1   register as auto-start Windows service (native sc.exe),
                        crash-restart 3×/5s, no NSSM dependency
- uninstall-service.ps1 stop + remove
- wireguard-node.conf.template + setup-wireguard.ps1  node dials out only, no
                        public IP / inbound rules; tunnel installed as boot service
- README.md             full control-plane + node walkthrough, ops table, troubleshooting

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:20:48 +03:30
soroush.asadi 67060c73b2 feat(admin): discount edit/delete + project-scoped scene/color editor
Identity (discounts):
- DiscountsController: PUT /v1/discounts/{id}, DELETE /v1/discounts/{id}
- DiscountService.UpdateAsync (partial update, code-clash guard) + DeleteAsync
- UpdateDiscountRequest record (all fields optional incl. is_active)
- Frontend discountsConfig: canEdit + canDelete + is_active field

Content (scenes/colors — UI for existing CRUD endpoints):
- New SceneColorEditor.tsx: 3-tab modal (scenes / shared-colors / color-presets),
  project-scoped, full add/edit/delete per tab, colour pickers + palette item editor
- Wired into TemplatesAdmin: "صحنه‌ها و رنگ‌ها" button per template variant row
- Routes through the generic admin proxy with ?project_id=

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:16:13 +03:30
soroush.asadi ac700787bd docs: session handoff + portable gotchas (account/machine change)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 10:55:02 +03:30
soroush.asadi 5b2617d621 fix(studio): crypto.randomUUID crash on non-secure origins (http LAN IP)
Build now (and every studio/image editor id generation) called crypto.randomUUID,
which is undefined outside a secure context — so over http://<LAN-IP> (used because
localhost is VPN-hijacked) the click threw 'crypto.randomUUID is not a function' and
the spinner hung forever, never reaching the editor.

Add lib/uuid.ts (crypto.randomUUID → crypto.getRandomValues → Math.random fallback)
and use it in studio-store, image-editor-store, project-defaults, dev-mock-project.

Verified headless (Chrome over http://172.28.144.1): Build now → 201 → navigates to
/studio/video/<id> → editor renders Scene 1 with editable title/subtitle fields.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 10:36:57 +03:30
soroush.asadi 8ab86a5cc6 feat(templates): aspect-ratio picker drives which variant is built
The detail page now loads a template's real published aspect variants (16:9/1:1/9:16)
from the content container and the preview chips select among them. Build now copies
the SELECTED variant's scene graph (passes that variant's content project UUID), not a
default. Selection is lifted to TemplateDetailContent and shared by the preview picker
and the build button; the preview box reflects the chosen aspect.

Verified on insta-promo (16:9 + a duplicated 1:1 variant): both chips render, and
building 1:1 copies the 1:1 project's scenes (1 scene, 6 fields).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 10:08:11 +03:30
soroush.asadi 0ca11f19dd feat(studio): copy template scene graph into editable project (use-template works)
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Build now created an EMPTY project: (1) the studio binds camelCase but the frontend
sent snake_case → original_project_id dropped to Guid.Empty; (2) CreateProjectAsync
never copied scenes. Now:
- saved-projects.ts sends camelCase (originalProjectId/copyDefaultValues).
- /api/projects resolves the container slug → first published variant content project.
- StudioService.CreateProjectAsync deep-copies the content scene graph (scenes +
  content elements + scene colours + shared colours) into the new saved project via
  one atomic cross-schema SQL copy (enum cols cast to text; temp scene-id map).

Verified: insta-promo → 1 scene, 6 content fields, 4 shared colours, loadable by the
studio editor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 09:27:25 +03:30
soroush.asadi baf6e40dde fix(templates): wire template detail page to real content service
/templates/[id] only searched the hardcoded demo catalog, so real published
containers (e.g. insta-promo) 404'd even though the browser listed and linked them.
Now resolveTemplate() fetches the container by slug via fetchProject(), falling back
to the demo catalog, else notFound(). Page + generateMetadata made async (await params).

Also fix TemplateDetailBreadcrumb: it called server-only getTranslations while
rendered inside the client TemplateDetailContent tree (500 at request time) — switched
to the useTranslations hook. Was latent because demo pages were static-prerendered.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 06:45:02 +03:30
soroush.asadi d4fee8d1d7 feat(profile): role-aware nav + avatar menu + full editable profile
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Navigation:
- UserMenu (avatar + role-aware dropdown: Dashboard, Admin Panel for admins,
  Profile, Sign out) replaces Sign In/Try Free when logged in (desktop + mobile).
- Real avatars in dashboard sidebar + a new admin-shell profile section.
- Shared Avatar primitive (image with initials fallback). SiteChrome excludes /admin.

Profile (data-collection surface for future AI video generation):
- SettingsProfile rebuilt: avatar upload + slogan, about, company, website,
  country, national code, birthdate, gender. No resume builder (per scope change).
- /api/profile forwards all fields; new user-scoped /api/profile/upload (avatar →
  MinIO via file-svc, sets avatar). Identity UpdateUserRequest/UserResponse widened
  (country/national/method); no DB migration (columns already exist).
- fa+en strings; verified GET/PATCH round-trip + logged-in SSR render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:34:25 +03:30
soroush.asadi 718564bce4 feat(scan): binary FIX scan reads frl_/frd_ names from .aep (no AE, never hangs)
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Root cause of 'stuck on AE': heavy expression-driven projects take >10min for AE
to open, exceeding the scan timeout → job dies → admin UI stuck 'scanning'.

Fix: extend the stdlib .aep RIFX parser to collect every Utf8 name (ParseNames),
since FIX media placeholders are renamed footage ITEMS (frl_c1m1), not layers, and
text are layer names (frl_c1t1) — both are Utf8 chunks. QuickScan now branches on
?mode= (or auto-detects frl_ names) and scaffolds FIX scenes/elements + frd_*color
slots directly from the binary. Verified on the real final.aep that timed out in AE:
1 scene, 6 elements, 4 colors in 0.5s vs 10-min AE timeout.

Admin 'Quick scan (no AE)' is now the recommended path and passes the project mode.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 22:48:53 +03:30
soroush.asadi f0ce286527 fix(scan): force-kill stale AE processes before each launch (fresh start)
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PrepareFreshAE = taskkill AfterFX/aerender/AfterFXLib/dynamiclinkmanager/QT32
+ 2s settle + clear crash markers, then launch. A hung/zombie AE from a prior
job would otherwise block or corrupt the new run. RunScan now calls it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:27:34 +03:30
soroush.asadi 6e5efbdb2c fix(scan): also clear AE AppStates registry to stop Safe Mode 'Crash Repair' dialog
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SCRPriorState.json alone didn't suppress it — AE's per-session GUID under
HKCU\Software\Adobe\After Effects\AppStates persists after a kill/crash and
trips Safe Mode. ClearAECrashState now reg-deletes AppStates too (reg.exe, no dep).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:21:04 +03:30
soroush.asadi 47dd87c60b fix(scan): launch AE with the project as arg to bypass the Home screen
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afterfx -r alone leaves AE on its empty Home/Start screen, which blocks the
script from running (AE sits idle on Untitled Project until the scan times out).
Now launch 'afterfx <aep> -r scan.jsx' so the project opens directly; scan.jsx
uses the already-open project and only app.open()s as a fallback.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:13:16 +03:30
soroush.asadi 010f975a0e fix(nodes): add disk columns to ListNodes SELECT (scanNodes 37/39 mismatch → 500)
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The disk-column append only hit GetNodeByID (whitespace differed); ListNodes
lacked last_disk_pct/disk_total_gb, so the node list 500'd and rendered empty.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:00:52 +03:30
soroush.asadi 0c461ff841 fix(import): IgnoreQueryFilters so revive sees soft-deleted scenes; clear AE crash state
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- AepImportService: the global Scene HasQueryFilter(DeletedAt==null) was hiding
  soft-deleted rows, so the revive never matched and the importer re-inserted →
  scenes_project_id_key violation. Add .IgnoreQueryFilters() to the load. (apply
  now revives + returns 200, verified.)
- node-agent: ClearAECrashState() deletes AE's SCRPriorState.json before each
  launch so the 'Crash Repair Options' dialog can't hang a headless scan/render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:20:41 +03:30
soroush.asadi 0a7dd9b84c feat(nodes): live CPU/RAM/disk monitoring in the node list
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- node-agent: internal/metrics — read CPU% (GetSystemTimes), RAM (GlobalMemoryStatusEx),
  disk used%/total (GetDiskFreeSpaceEx) via stdlib kernel32 (no external dep; windows
  build + non-windows stub). Heartbeat now reports cpu_pct/ram_available_mb/disk_used_pct/
  disk_total_gb + ae_running.
- render-svc: heartbeat persists last_disk_pct + disk_total_gb (migration 29); RenderNode
  model + node SELECT/scan carry them.
- admin: rewrite NodesTable to the real RenderNode shape (fixes a pre-existing items/V2Node
  mismatch that left the list empty) + a CPU/RAM/disk bars column + stale-heartbeat flag.
- assets-bundle ingestion: ProjectMediaBundle (jszip) auto-maps project.zip → project/scene
  image/demo/colour + music; PatchProject gains image/full_demo/shared_colors_svg.
- scan: RGBA (4-number) colours recognised + frshare single-int controls detected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:01:18 +03:30
soroush.asadi 6661f53734 fix(scan): Fix-mode scanner + dialog suppression + cancel/timer + importer revive
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- scan.jsx: app.beginSuppressDialogs() + clean quit (no AE hang on font/footage
  dialogs); FIX-mode branch parses frl_c(x)t/m(y) layer names → scenes by c(x);
  flexible/mockup keep comp-based walk; FR_SCAN_MODE selects.
- render-svc: scan job carries project mode; cancel endpoint + node watchdog that
  kills AE on cancel; parseObjectURL handles minio:// (bucket in host); scan with
  no template fails cleanly; status guards so late results can't un-cancel.
- content importer: revive soft-deleted scenes instead of duplicate-inserting
  (fixes scenes_project_id_key unique violation); orphan diff ignores deleted.
- admin: scan dialog gets project-type picker + elapsed timer + Cancel button.
- node-agent: AE-2026 wiring (host port 5010, host-reachable presign endpoint),
  FR_SCAN_MODE plumbing. docs/aep-template-convention.md: per-type naming + bundles.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 19:06:08 +03:30
soroush.asadi ee670552a8 feat: cross-aspect project duplication + AEP convention/rule-engine spec
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- content-svc: DuplicateProjectAsync clones full scene/element/colour graph
  (identical keys, new dimensions/aspect; AEP intentionally not copied;
  starts unpublished) + POST /v1/projects/{id}/duplicate.
- admin: «تکثیر» button + modal on each project row; aspects reduced to
  supported 16:9/1:1/9:16; free fps default 21 (clamped 1-60).
- docs/aep-template-convention.md: versioned (v1/v2) convention + rule-engine
  spec — modes, scene types, flatrender assembly, duration/fade model,
  fit-box, input types, expression-driven data flow, output spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:59:23 +03:30
soroush.asadi 1ff6e494c0 @
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feat: AE template scanner + scene editor + AEP bundle pipeline

Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.

AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.

AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
  review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
  (no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
  (reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
  posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.

Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@
2026-06-04 10:39:45 +03:30
soroush.asadi 264fccf21f i18n(fa): brand فلت‌رندر across all strings + locale-aware page title
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 05:32:27 +03:30
soroush.asadi a016af804a fix(i18n): Persian brand (فلت‌رندر) + localize aspect 'All Sizes'
- nav/footer/admin brand → فلت‌رندر in fa (FlatRender in en)
- aspect-ratio 'All Sizes' option now uses t('allSizes') (همه اندازه‌ها)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 05:24:27 +03:30
soroush.asadi 31809336a2 fix(templates): real per-category counts in sidebar (drop hardcoded 418/851)
Category badges now show the live template count per category computed from the
catalog (0 → no badge), instead of hardcoded demo numbers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 05:18:28 +03:30
soroush.asadi 87f1dd0fce fix(admin): slugify without /u flag (ES5 target) — keep Persian/Arabic via literal ranges
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:24:01 +03:30
soroush.asadi 222aa078b1 fix(templates): show only real templates — drop hardcoded demo fallback
The public templates page and homepage gallery fell back to hardcoded demo
templates (VIDEO_TEMPLATES_CATALOG / TEMPLATES) whenever the admin list was
empty — so dummy templates showed even though the DB had none. Now both render
only real admin-sourced templates (empty when there are none). Categories are
untouched (kept as-is).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:16:10 +03:30
soroush.asadi 08d2de8e92 feat(admin): auto-slug from name + "add project" on Projects page
- slug fields auto-fill from the name (slugify keeps Persian + latin letters,
  spaces → "-") until the slug is edited by hand; applies to all data-driven
  forms (categories/tags/blogs/…) and the Templates form
- Projects page (/admin/projects) gains "+ پروژه جدید": pick a template
  (container) + name/aspect/resolution/size/duration/fps/mode → POST /v1/projects.
  Previously a project could only be added while editing a template.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:00:56 +03:30
soroush.asadi d955d951b5 fix(i18n): stop Farsi links bouncing to /en; locale-aware nav links
- routing: localeDetection:false — a non-prefixed URL always serves fa (default);
  English only via explicit /en/ prefix. Browser Accept-Language no longer
  redirects fa pages to /en on every click.
- AdminShell + DashboardSidebarNav: use next-intl Link + usePathname (from
  @/i18n/navigation) instead of plain next/link, so links preserve the current
  locale and active-state matches the prefix-stripped path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 23:31:53 +03:30
soroush.asadi 1cd1e504d9 feat(dashboard): "My Renders" page for users
- /dashboard/renders: user's own render jobs (live status + progress bar + cancel)
  and finished exports (thumbnail + size/duration + download); bilingual fa/en
- server lib my-renders.ts (user-scoped /v1/renders + /v1/exports via session JWT)
- user action routes: POST /api/renders/[id]/cancel, GET /api/exports/[id]/download
  (presigned URL)
- dashboard sidebar: "رندرهای من / My Renders" nav item

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 17:22:38 +03:30
soroush.asadi b270ef438d fix(admin): sidebar invisible (CSS specificity) + /admin lands on dashboard
- AdminShell: the rtl:/ltr: translate variants ([dir] selector) out-specified
  lg:translate-x-0, so the sidebar stayed off-screen on desktop and the mobile
  drawer couldn't open. Pin physically right + plain translate-x-full/0; content
  uses lg:mr-60.
- /admin now redirects to /admin/stats (overview) instead of /admin/nodes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 08:20:46 +03:30