Files
flatrender/services/render/internal/aep/parse_test.go
T
soroush.asadi 1ff6e494c0
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@
feat: AE template scanner + scene editor + AEP bundle pipeline

Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.

AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.

AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
  review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
  (no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
  (reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
  posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.

Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@
2026-06-04 10:39:45 +03:30

77 lines
2.0 KiB
Go

package aep
import (
"bytes"
"encoding/binary"
"testing"
)
// chunk builds a RIFX chunk: 4-byte id + BE32 size + data (+ pad to even).
func chunk(id string, data []byte) []byte {
b := new(bytes.Buffer)
b.WriteString(id)
_ = binary.Write(b, binary.BigEndian, uint32(len(data)))
b.Write(data)
if len(data)%2 == 1 {
b.WriteByte(0)
}
return b.Bytes()
}
// list builds a LIST chunk of the given form type wrapping the body chunks.
func list(formType string, body []byte) []byte {
return chunk("LIST", append([]byte(formType), body...))
}
func cdtaWithDuration(durFrames, scale uint32) []byte {
b := make([]byte, 0x28)
binary.BigEndian.PutUint32(b[0x20:0x24], durFrames)
binary.BigEndian.PutUint32(b[0x24:0x28], scale)
return b
}
func TestParseComps(t *testing.T) {
// One composition (has cdta), one footage item (no cdta), inside a folder.
comp := list("Item", bytes.Join([][]byte{
chunk("cdta", cdtaWithDuration(150, 30)), // 150 frames @ 30 → 5.0s
chunk("Utf8", []byte("scene_intro")),
}, nil))
footage := list("Item", bytes.Join([][]byte{
chunk("Utf8", []byte("clip.mp4")),
chunk("sspc", make([]byte, 8)),
}, nil))
folder := list("Item", bytes.Join([][]byte{
chunk("Utf8", []byte("My Folder")),
comp,
footage,
}, nil))
body := bytes.Join([][]byte{folder}, nil)
// RIFX header: "RIFX" + size + "Egg!" + body
file := new(bytes.Buffer)
file.WriteString("RIFX")
_ = binary.Write(file, binary.BigEndian, uint32(len(body)+4))
file.WriteString("Egg!")
file.Write(body)
comps, err := ParseComps(file.Bytes())
if err != nil {
t.Fatalf("ParseComps: %v", err)
}
if len(comps) != 1 {
t.Fatalf("expected 1 comp, got %d: %+v", len(comps), comps)
}
if comps[0].Name != "scene_intro" {
t.Errorf("name = %q, want scene_intro", comps[0].Name)
}
if comps[0].DurationSec != 5.0 {
t.Errorf("duration = %v, want 5.0", comps[0].DurationSec)
}
}
func TestParseCompsRejectsNonRifx(t *testing.T) {
if _, err := ParseComps([]byte("not an aep file at all")); err == nil {
t.Error("expected error for non-RIFX input")
}
}