1ff6e494c0
Build backend images / build content-svc (push) Failing after 19s
Build backend images / build file-svc (push) Failing after 1m53s
Build backend images / build gateway (push) Failing after 16s
Build backend images / build identity-svc (push) Failing after 7m1s
Build backend images / build notification-svc (push) Failing after 7m24s
Build backend images / build render-svc (push) Failing after 3m12s
Build backend images / build studio-svc (push) Failing after 43s
feat: AE template scanner + scene editor + AEP bundle pipeline
Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.
AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.
AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
(no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
(reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.
Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@
77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
package aep
|
|
|
|
import (
|
|
"bytes"
|
|
"encoding/binary"
|
|
"testing"
|
|
)
|
|
|
|
// chunk builds a RIFX chunk: 4-byte id + BE32 size + data (+ pad to even).
|
|
func chunk(id string, data []byte) []byte {
|
|
b := new(bytes.Buffer)
|
|
b.WriteString(id)
|
|
_ = binary.Write(b, binary.BigEndian, uint32(len(data)))
|
|
b.Write(data)
|
|
if len(data)%2 == 1 {
|
|
b.WriteByte(0)
|
|
}
|
|
return b.Bytes()
|
|
}
|
|
|
|
// list builds a LIST chunk of the given form type wrapping the body chunks.
|
|
func list(formType string, body []byte) []byte {
|
|
return chunk("LIST", append([]byte(formType), body...))
|
|
}
|
|
|
|
func cdtaWithDuration(durFrames, scale uint32) []byte {
|
|
b := make([]byte, 0x28)
|
|
binary.BigEndian.PutUint32(b[0x20:0x24], durFrames)
|
|
binary.BigEndian.PutUint32(b[0x24:0x28], scale)
|
|
return b
|
|
}
|
|
|
|
func TestParseComps(t *testing.T) {
|
|
// One composition (has cdta), one footage item (no cdta), inside a folder.
|
|
comp := list("Item", bytes.Join([][]byte{
|
|
chunk("cdta", cdtaWithDuration(150, 30)), // 150 frames @ 30 → 5.0s
|
|
chunk("Utf8", []byte("scene_intro")),
|
|
}, nil))
|
|
footage := list("Item", bytes.Join([][]byte{
|
|
chunk("Utf8", []byte("clip.mp4")),
|
|
chunk("sspc", make([]byte, 8)),
|
|
}, nil))
|
|
folder := list("Item", bytes.Join([][]byte{
|
|
chunk("Utf8", []byte("My Folder")),
|
|
comp,
|
|
footage,
|
|
}, nil))
|
|
|
|
body := bytes.Join([][]byte{folder}, nil)
|
|
// RIFX header: "RIFX" + size + "Egg!" + body
|
|
file := new(bytes.Buffer)
|
|
file.WriteString("RIFX")
|
|
_ = binary.Write(file, binary.BigEndian, uint32(len(body)+4))
|
|
file.WriteString("Egg!")
|
|
file.Write(body)
|
|
|
|
comps, err := ParseComps(file.Bytes())
|
|
if err != nil {
|
|
t.Fatalf("ParseComps: %v", err)
|
|
}
|
|
if len(comps) != 1 {
|
|
t.Fatalf("expected 1 comp, got %d: %+v", len(comps), comps)
|
|
}
|
|
if comps[0].Name != "scene_intro" {
|
|
t.Errorf("name = %q, want scene_intro", comps[0].Name)
|
|
}
|
|
if comps[0].DurationSec != 5.0 {
|
|
t.Errorf("duration = %v, want 5.0", comps[0].DurationSec)
|
|
}
|
|
}
|
|
|
|
func TestParseCompsRejectsNonRifx(t *testing.T) {
|
|
if _, err := ParseComps([]byte("not an aep file at all")); err == nil {
|
|
t.Error("expected error for non-RIFX input")
|
|
}
|
|
}
|