Files
flatrender/services/content/FlatRender.ContentSvc/Domain/Entities/Character.cs
T
soroush.asadi 90ac0b81d1 feat: V2 microservices stack — backend services, gateway, JWT auth
Add full V2 architecture: identity, content, studio (.NET 10) and file,
render, notification, gateway (Go) services with vendored deps, plus DB
migrations, event/API contracts, and an init-db script.

Wire the Next.js frontend to the gateway: server-side JWT auth routes
(login/register/refresh/logout/me), gateway fetch helper, and session/
cookie/jwt helpers under src/lib.

Containerize the stack via docker-compose.v2.yml and per-service
Dockerfiles. Base images resolve through a Nexus mirror (Docker Hub) and
MCR directly; npm/NuGet pull from Nexus groups. Self-host fonts via
next/font/local to avoid Google Fonts (geo-blocked).

Add CI workflow and ignore .env.v2, *.stackdump, and .NET bin/obj.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 23:29:31 +03:30

143 lines
4.5 KiB
C#

namespace FlatRender.ContentSvc.Domain.Entities;
public class SceneCharacter
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid SceneId { get; set; }
public Scene Scene { get; set; } = default!;
public string Key { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<SceneCharacterController> Controllers { get; set; } = [];
}
public class SceneCharacterController
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid SceneCharacterId { get; set; }
public SceneCharacter Character { get; set; } = default!;
public string Name { get; set; } = default!;
public string Key { get; set; } = default!;
public string? DefaultValue { get; set; }
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<SceneControllerOption> Options { get; set; } = [];
}
public class SceneControllerOption
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ControllerId { get; set; }
public SceneCharacterController Controller { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public string Value { get; set; } = default!;
public int Sort { get; set; }
}
public class ProjectCharacterController
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ProjectId { get; set; }
public Project Project { get; set; } = default!;
public string Name { get; set; } = default!;
public string Key { get; set; } = default!;
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<ProjectCharacterControllerOption> Options { get; set; } = [];
}
public class ProjectCharacterControllerOption
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ControllerId { get; set; }
public ProjectCharacterController Controller { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public string Value { get; set; } = default!;
public int Sort { get; set; }
}
public class ProjectCharacterPreset
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ProjectId { get; set; }
public Project Project { get; set; } = default!;
public Guid Key { get; set; } = Guid.NewGuid();
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<PresetCharacterController> PresetControllers { get; set; } = [];
}
public class PresetCharacterController
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid CharacterPresetId { get; set; }
public ProjectCharacterPreset Preset { get; set; } = default!;
public string Name { get; set; } = default!;
public string Key { get; set; } = default!;
public string Value { get; set; } = default!;
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
}
public class PresetStory
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ProjectId { get; set; }
public Project Project { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Description { get; set; }
public string? Demo { get; set; }
public Guid? MusicId { get; set; }
public MusicTrack? Music { get; set; }
public string? ScenesSpa { get; set; }
public int Sort { get; set; }
public bool IsPublished { get; set; } = true;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public DateTime? DeletedAt { get; set; }
public ICollection<PresetScene> Scenes { get; set; } = [];
}
public class PresetScene
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid PresetStoryId { get; set; }
public PresetStory Story { get; set; } = default!;
public Guid SceneId { get; set; }
public Scene Scene { get; set; } = default!;
public int Sort { get; set; }
public decimal? DefaultDurationSec { get; set; }
}