Files
flatrender/services/render/internal/handlers/internal.go
T
soroush.asadi f8ea9af3b6 feat(render): Phase 2 — FlexStory render passthrough + journey template seed
Closes the render boundary so a user's scene list (order, per-scene content,
per-scene duration, theme) actually drives the FlexStory engine — the one gap the
scene-engine mapping found.

- render-svc GetFlexStoryProps (db.go): structured per-scene query that groups
  saved_scene_contents BY scene (the flat GetRenderBindings union collides when
  scenes share keys like "title"), recovers blockId from the scene key
  ("<BlockId>__<n>"), and emits the FlexStory props object
  {scenes:[{blockId,durationSec,props}], accentColor, …}.
- render-svc Claim (internal.go): when the template is Remotion + comp starts with
  "FlexStory", send that object as a single "__flexprops__" binding (no protocol
  struct change).
- node-agent remotionProps (remotion.go): if "__flexprops__" is present, pass it
  to `remotion render --props` verbatim (it's the complete props object).
- scripts/seed_flexstory.py: seeds the CharacterJourney template (7 scenes, theme
  colours, FLEXIBLE) with blockId-encoded scene keys, so the studio's existing
  CopyTemplateGraphAsync copies them into saved_scenes with zero studio-svc change.

Both Go services compile; template is live in the catalog (detail 200, per-aspect
previews). End-to-end render verification needs a live Remotion render node.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 13:45:04 +03:30

406 lines
14 KiB
Go

package handlers
import (
"context"
"fmt"
"net/http"
"strings"
"time"
"github.com/flatrender/render-svc/internal/db"
"github.com/flatrender/render-svc/internal/models"
"github.com/flatrender/render-svc/internal/notifier"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"github.com/minio/minio-go/v7"
)
type InternalHandler struct {
store *db.Store
notifier *notifier.Client // may be nil — notifications are best-effort
minio *minio.Client
templatesBucket string // bucket that holds .aep project files
exportsBucket string // bucket that receives rendered MP4 outputs
}
func NewInternalHandler(store *db.Store, n *notifier.Client, mc *minio.Client, templatesBucket, exportsBucket string) *InternalHandler {
return &InternalHandler{
store: store,
notifier: n,
minio: mc,
templatesBucket: templatesBucket,
exportsBucket: exportsBucket,
}
}
// completeRequest is the body for POST .../complete
type completeRequest struct {
ExportID *uuid.UUID `json:"export_id"`
}
// failRequest is the body for POST .../fail
type failRequest struct {
Reason string `json:"reason" binding:"required"`
AtStep string `json:"at_step"` // optional: which render step failed
}
// POST /v1/internal/render/jobs/:job_id/complete
func (h *InternalHandler) Complete(c *gin.Context) {
jobID, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
var req completeRequest
_ = c.ShouldBindJSON(&req) // export_id is optional
job, err := h.store.CompleteJob(c.Request.Context(), jobID, req.ExportID)
if err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
// Fire notification if the user requested it (tell_me_when_done)
if h.notifier != nil && job.TellMeWhenDone {
jobName := ""
if job.Name != nil {
jobName = *job.Name
} else if job.Title != nil {
jobName = *job.Title
}
h.notifier.NotifyRenderDone(c.Request.Context(),
job.UserID, job.TenantID, job.ID, job.ExportID, jobName)
}
c.JSON(http.StatusOK, gin.H{"status": "done", "job_id": job.ID})
}
// POST /v1/internal/render/jobs/:job_id/fail
func (h *InternalHandler) Fail(c *gin.Context) {
jobID, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
var req failRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
atStep := req.AtStep
if atStep == "" {
atStep = "Rendering"
}
job, err := h.store.FailJob(c.Request.Context(), jobID, req.Reason, atStep)
if err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
// Notify user of failure
if h.notifier != nil {
jobName := ""
if job.Name != nil {
jobName = *job.Name
} else if job.Title != nil {
jobName = *job.Title
}
h.notifier.NotifyRenderFailed(c.Request.Context(),
job.UserID, job.TenantID, job.ID, jobName, req.Reason)
}
c.JSON(http.StatusOK, gin.H{"status": "failed", "job_id": job.ID})
}
// POST /v1/internal/nodes/:node_id/heartbeat
func (h *InternalHandler) Heartbeat(c *gin.Context) {
nodeID, err := uuid.Parse(c.Param("node_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid node_id"})
return
}
var req models.NodeHeartbeatRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
req.NodeID = nodeID
if err := h.store.UpdateNodeHeartbeat(c.Request.Context(), nodeID, &req); err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{
"next_heartbeat_in_sec": 5,
"pending_commands": []any{},
})
}
// POST /v1/internal/nodes/:node_id/online
func (h *InternalHandler) Online(c *gin.Context) {
nodeID, err := uuid.Parse(c.Param("node_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid node_id"})
return
}
var req models.NodeOnlineRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
if err := h.store.UpdateNodeOnline(c.Request.Context(), nodeID, &req); err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
c.Status(http.StatusOK)
}
// POST /v1/internal/render/jobs/:job_id/frames
func (h *InternalHandler) FrameProgress(c *gin.Context) {
jobID, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
var req models.FrameProgressRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
if err := h.store.UpdateFrameProgress(c.Request.Context(), jobID, &req); err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
c.Status(http.StatusNoContent)
}
// POST /v1/internal/render/jobs/:job_id/crash
func (h *InternalHandler) Crash(c *gin.Context) {
jobID, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
var req models.CrashReportRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
if err := h.store.InsertCrash(c.Request.Context(), req.NodeID, jobID, &req); err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
c.JSON(http.StatusOK, gin.H{
"action_recommended": "ResetAndRestart",
"reassigned_to_node_id": nil,
})
}
// POST /v1/internal/render/jobs/:job_id/replica-ready
func (h *InternalHandler) ReplicaReady(c *gin.Context) {
_, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
var req models.ReplicaReadyRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
// In production: update job step to TemplateCache → JsxGen, signal next pipeline phase
c.Status(http.StatusNoContent)
}
// POST /v1/internal/render/jobs/:job_id/preview
// Node agent pushes a base64-encoded frame image so the frontend can show
// a live preview while the job is rendering.
func (h *InternalHandler) Preview(c *gin.Context) {
jobID, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
var req struct {
ImageB64 string `json:"image_b64" binding:"required"`
}
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
if err := h.store.UpdateJobPreview(c.Request.Context(), jobID, req.ImageB64); err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
c.Status(http.StatusNoContent)
}
// POST /v1/internal/render/jobs/:job_id/progress
// Node agent pushes the render percentage so the UI shows a moving bar + ETA.
func (h *InternalHandler) RenderProgress(c *gin.Context) {
jobID, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
var req struct {
Progress int `json:"progress"`
}
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
if err := h.store.UpdateJobProgress(c.Request.Context(), jobID, req.Progress); err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
c.Status(http.StatusNoContent)
}
// POST /v1/internal/render/jobs/claim
// Node agent calls this to atomically claim the next queued job.
// Returns 204 when there is nothing queued (agent should back off and retry).
func (h *InternalHandler) Claim(c *gin.Context) {
var req models.ClaimJobRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
job, err := h.store.ClaimJob(c.Request.Context(), req.NodeID, req.Region)
if err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
if job == nil {
c.Status(http.StatusNoContent) // nothing queued
return
}
// Resolve the canonical template object. Each template is stored once, per
// project id, at templates/{original_project_id}/<name> in the templates bucket
// and reused by every render of that template. A .zip is a full AE project
// bundle (.aep + footage/fonts) the node must extract before rendering.
// Errors are non-fatal — the node agent falls back to mock render when URL is empty.
// Resolve the render engine + composition for this template. Remotion
// templates are code-based and need no .aep download.
rcfg, _ := h.store.GetTemplateRenderConfig(c.Request.Context(), job.OriginalProjectID)
aepURL := ""
isBundle := false
bundleMD5 := ""
if rcfg.Engine != "Remotion" && h.minio != nil {
candidates := []struct {
name string
bundle bool
}{
{"bundle.zip", true},
{"template.aep", false},
{"template.aepx", false},
}
for _, cand := range candidates {
objectKey := fmt.Sprintf("templates/%s/%s", job.OriginalProjectID, cand.name)
info, serr := h.minio.StatObject(context.Background(), h.templatesBucket, objectKey, minio.StatObjectOptions{})
if serr != nil {
continue // not this format
}
purl, perr := h.minio.PresignedGetObject(context.Background(), h.templatesBucket, objectKey, 2*time.Hour, nil)
if perr != nil {
continue
}
aepURL = purl.String()
isBundle = cand.bundle
bundleMD5 = strings.Trim(info.ETag, "\"")
break
}
}
// Composition to render: AE comp (-comp) or the Remotion composition id.
// Non-fatal: empty → AE node uses the render queue.
compName := rcfg.CompName
// User's edited input values → the node writes them into the AE project before
// rendering, or passes them as Remotion --props. Non-fatal: empty → template defaults.
// FlexStory (scene engine) needs the structured per-scene shape (grouped by scene
// + per-scene duration + theme colours); everything else uses the flat union.
var bindings []models.RenderBinding
if rcfg.Engine == "Remotion" && strings.HasPrefix(rcfg.CompName, "FlexStory") {
if flex, ferr := h.store.GetFlexStoryProps(c.Request.Context(), job.SavedProjectID); ferr == nil && flex != "" {
bindings = []models.RenderBinding{{Key: "__flexprops__", Type: "json", Value: flex}}
}
} else {
bindings, _ = h.store.GetRenderBindings(c.Request.Context(), job.SavedProjectID)
}
c.JSON(http.StatusOK, models.ClaimedJob{
JobID: job.ID,
SavedProjectID: job.SavedProjectID,
Quality: job.Quality,
Resolution: job.Resolution,
FrameRate: job.FrameRate,
HasMusic: job.HasMusic,
HasVoiceover: job.HasVoiceover,
Engine: rcfg.Engine,
AEPDownloadURL: aepURL,
IsBundle: isBundle,
BundleMD5: bundleMD5,
CompName: compName,
Bindings: bindings,
})
}
// POST /v1/internal/render/jobs/:job_id/output-upload-url
// Node agent calls this after rendering to get a presigned MinIO PUT URL.
// Creates an Export record in the DB and returns the export_id + upload URL.
func (h *InternalHandler) OutputUploadURL(c *gin.Context) {
jobID, err := uuid.Parse(c.Param("job_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
return
}
export, err := h.store.CreateExportForJob(c.Request.Context(), jobID)
if err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
expiry := 2 * time.Hour
purl, err := h.minio.PresignedPutObject(
context.Background(), h.exportsBucket, export.Path, expiry,
)
if err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{
Code: "presign_error",
Message: "could not generate upload URL",
})
return
}
c.JSON(http.StatusOK, models.OutputUploadURLResponse{
ExportID: export.ID,
UploadURL: purl.String(),
ObjectKey: export.Path,
ExpiresAt: time.Now().Add(expiry),
})
}
// POST /v1/internal/nodes/:node_id/cache-update
func (h *InternalHandler) CacheUpdate(c *gin.Context) {
nodeID, err := uuid.Parse(c.Param("node_id"))
if err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid node_id"})
return
}
var req models.CacheUpdateRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
return
}
if err := h.store.UpdateNodeCache(c.Request.Context(), nodeID, &req); err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
c.Status(http.StatusNoContent)
}