f8ea9af3b6
Closes the render boundary so a user's scene list (order, per-scene content,
per-scene duration, theme) actually drives the FlexStory engine — the one gap the
scene-engine mapping found.
- render-svc GetFlexStoryProps (db.go): structured per-scene query that groups
saved_scene_contents BY scene (the flat GetRenderBindings union collides when
scenes share keys like "title"), recovers blockId from the scene key
("<BlockId>__<n>"), and emits the FlexStory props object
{scenes:[{blockId,durationSec,props}], accentColor, …}.
- render-svc Claim (internal.go): when the template is Remotion + comp starts with
"FlexStory", send that object as a single "__flexprops__" binding (no protocol
struct change).
- node-agent remotionProps (remotion.go): if "__flexprops__" is present, pass it
to `remotion render --props` verbatim (it's the complete props object).
- scripts/seed_flexstory.py: seeds the CharacterJourney template (7 scenes, theme
colours, FLEXIBLE) with blockId-encoded scene keys, so the studio's existing
CopyTemplateGraphAsync copies them into saved_scenes with zero studio-svc change.
Both Go services compile; template is live in the catalog (detail 200, per-aspect
previews). End-to-end render verification needs a live Remotion render node.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
406 lines
14 KiB
Go
406 lines
14 KiB
Go
package handlers
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import (
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"context"
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"fmt"
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"net/http"
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"strings"
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"time"
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"github.com/flatrender/render-svc/internal/db"
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"github.com/flatrender/render-svc/internal/models"
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"github.com/flatrender/render-svc/internal/notifier"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/minio/minio-go/v7"
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)
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type InternalHandler struct {
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store *db.Store
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notifier *notifier.Client // may be nil — notifications are best-effort
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minio *minio.Client
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templatesBucket string // bucket that holds .aep project files
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exportsBucket string // bucket that receives rendered MP4 outputs
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}
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func NewInternalHandler(store *db.Store, n *notifier.Client, mc *minio.Client, templatesBucket, exportsBucket string) *InternalHandler {
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return &InternalHandler{
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store: store,
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notifier: n,
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minio: mc,
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templatesBucket: templatesBucket,
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exportsBucket: exportsBucket,
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}
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}
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// completeRequest is the body for POST .../complete
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type completeRequest struct {
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ExportID *uuid.UUID `json:"export_id"`
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}
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// failRequest is the body for POST .../fail
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type failRequest struct {
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Reason string `json:"reason" binding:"required"`
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AtStep string `json:"at_step"` // optional: which render step failed
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}
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// POST /v1/internal/render/jobs/:job_id/complete
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func (h *InternalHandler) Complete(c *gin.Context) {
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jobID, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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var req completeRequest
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_ = c.ShouldBindJSON(&req) // export_id is optional
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job, err := h.store.CompleteJob(c.Request.Context(), jobID, req.ExportID)
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if err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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// Fire notification if the user requested it (tell_me_when_done)
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if h.notifier != nil && job.TellMeWhenDone {
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jobName := ""
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if job.Name != nil {
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jobName = *job.Name
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} else if job.Title != nil {
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jobName = *job.Title
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}
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h.notifier.NotifyRenderDone(c.Request.Context(),
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job.UserID, job.TenantID, job.ID, job.ExportID, jobName)
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}
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c.JSON(http.StatusOK, gin.H{"status": "done", "job_id": job.ID})
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}
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// POST /v1/internal/render/jobs/:job_id/fail
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func (h *InternalHandler) Fail(c *gin.Context) {
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jobID, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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var req failRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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atStep := req.AtStep
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if atStep == "" {
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atStep = "Rendering"
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}
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job, err := h.store.FailJob(c.Request.Context(), jobID, req.Reason, atStep)
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if err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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// Notify user of failure
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if h.notifier != nil {
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jobName := ""
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if job.Name != nil {
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jobName = *job.Name
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} else if job.Title != nil {
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jobName = *job.Title
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}
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h.notifier.NotifyRenderFailed(c.Request.Context(),
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job.UserID, job.TenantID, job.ID, jobName, req.Reason)
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}
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c.JSON(http.StatusOK, gin.H{"status": "failed", "job_id": job.ID})
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}
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// POST /v1/internal/nodes/:node_id/heartbeat
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func (h *InternalHandler) Heartbeat(c *gin.Context) {
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nodeID, err := uuid.Parse(c.Param("node_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid node_id"})
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return
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}
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var req models.NodeHeartbeatRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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req.NodeID = nodeID
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if err := h.store.UpdateNodeHeartbeat(c.Request.Context(), nodeID, &req); err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"next_heartbeat_in_sec": 5,
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"pending_commands": []any{},
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})
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}
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// POST /v1/internal/nodes/:node_id/online
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func (h *InternalHandler) Online(c *gin.Context) {
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nodeID, err := uuid.Parse(c.Param("node_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid node_id"})
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return
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}
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var req models.NodeOnlineRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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if err := h.store.UpdateNodeOnline(c.Request.Context(), nodeID, &req); err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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c.Status(http.StatusOK)
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}
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// POST /v1/internal/render/jobs/:job_id/frames
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func (h *InternalHandler) FrameProgress(c *gin.Context) {
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jobID, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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var req models.FrameProgressRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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if err := h.store.UpdateFrameProgress(c.Request.Context(), jobID, &req); err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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c.Status(http.StatusNoContent)
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}
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// POST /v1/internal/render/jobs/:job_id/crash
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func (h *InternalHandler) Crash(c *gin.Context) {
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jobID, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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var req models.CrashReportRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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if err := h.store.InsertCrash(c.Request.Context(), req.NodeID, jobID, &req); err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"action_recommended": "ResetAndRestart",
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"reassigned_to_node_id": nil,
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})
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}
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// POST /v1/internal/render/jobs/:job_id/replica-ready
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func (h *InternalHandler) ReplicaReady(c *gin.Context) {
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_, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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var req models.ReplicaReadyRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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// In production: update job step to TemplateCache → JsxGen, signal next pipeline phase
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c.Status(http.StatusNoContent)
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}
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// POST /v1/internal/render/jobs/:job_id/preview
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// Node agent pushes a base64-encoded frame image so the frontend can show
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// a live preview while the job is rendering.
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func (h *InternalHandler) Preview(c *gin.Context) {
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jobID, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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var req struct {
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ImageB64 string `json:"image_b64" binding:"required"`
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}
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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if err := h.store.UpdateJobPreview(c.Request.Context(), jobID, req.ImageB64); err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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c.Status(http.StatusNoContent)
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}
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// POST /v1/internal/render/jobs/:job_id/progress
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// Node agent pushes the render percentage so the UI shows a moving bar + ETA.
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func (h *InternalHandler) RenderProgress(c *gin.Context) {
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jobID, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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var req struct {
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Progress int `json:"progress"`
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}
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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if err := h.store.UpdateJobProgress(c.Request.Context(), jobID, req.Progress); err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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c.Status(http.StatusNoContent)
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}
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// POST /v1/internal/render/jobs/claim
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// Node agent calls this to atomically claim the next queued job.
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// Returns 204 when there is nothing queued (agent should back off and retry).
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func (h *InternalHandler) Claim(c *gin.Context) {
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var req models.ClaimJobRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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job, err := h.store.ClaimJob(c.Request.Context(), req.NodeID, req.Region)
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if err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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if job == nil {
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c.Status(http.StatusNoContent) // nothing queued
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return
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}
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// Resolve the canonical template object. Each template is stored once, per
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// project id, at templates/{original_project_id}/<name> in the templates bucket
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// and reused by every render of that template. A .zip is a full AE project
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// bundle (.aep + footage/fonts) the node must extract before rendering.
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// Errors are non-fatal — the node agent falls back to mock render when URL is empty.
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// Resolve the render engine + composition for this template. Remotion
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// templates are code-based and need no .aep download.
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rcfg, _ := h.store.GetTemplateRenderConfig(c.Request.Context(), job.OriginalProjectID)
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aepURL := ""
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isBundle := false
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bundleMD5 := ""
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if rcfg.Engine != "Remotion" && h.minio != nil {
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candidates := []struct {
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name string
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bundle bool
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}{
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{"bundle.zip", true},
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{"template.aep", false},
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{"template.aepx", false},
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}
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for _, cand := range candidates {
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objectKey := fmt.Sprintf("templates/%s/%s", job.OriginalProjectID, cand.name)
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info, serr := h.minio.StatObject(context.Background(), h.templatesBucket, objectKey, minio.StatObjectOptions{})
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if serr != nil {
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continue // not this format
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}
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purl, perr := h.minio.PresignedGetObject(context.Background(), h.templatesBucket, objectKey, 2*time.Hour, nil)
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if perr != nil {
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continue
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}
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aepURL = purl.String()
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isBundle = cand.bundle
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bundleMD5 = strings.Trim(info.ETag, "\"")
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break
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}
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}
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// Composition to render: AE comp (-comp) or the Remotion composition id.
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// Non-fatal: empty → AE node uses the render queue.
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compName := rcfg.CompName
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// User's edited input values → the node writes them into the AE project before
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// rendering, or passes them as Remotion --props. Non-fatal: empty → template defaults.
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// FlexStory (scene engine) needs the structured per-scene shape (grouped by scene
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// + per-scene duration + theme colours); everything else uses the flat union.
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var bindings []models.RenderBinding
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if rcfg.Engine == "Remotion" && strings.HasPrefix(rcfg.CompName, "FlexStory") {
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if flex, ferr := h.store.GetFlexStoryProps(c.Request.Context(), job.SavedProjectID); ferr == nil && flex != "" {
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bindings = []models.RenderBinding{{Key: "__flexprops__", Type: "json", Value: flex}}
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}
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} else {
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bindings, _ = h.store.GetRenderBindings(c.Request.Context(), job.SavedProjectID)
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}
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c.JSON(http.StatusOK, models.ClaimedJob{
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JobID: job.ID,
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SavedProjectID: job.SavedProjectID,
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Quality: job.Quality,
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Resolution: job.Resolution,
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FrameRate: job.FrameRate,
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HasMusic: job.HasMusic,
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HasVoiceover: job.HasVoiceover,
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Engine: rcfg.Engine,
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AEPDownloadURL: aepURL,
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IsBundle: isBundle,
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BundleMD5: bundleMD5,
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CompName: compName,
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Bindings: bindings,
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})
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}
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// POST /v1/internal/render/jobs/:job_id/output-upload-url
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// Node agent calls this after rendering to get a presigned MinIO PUT URL.
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// Creates an Export record in the DB and returns the export_id + upload URL.
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func (h *InternalHandler) OutputUploadURL(c *gin.Context) {
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jobID, err := uuid.Parse(c.Param("job_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid job_id"})
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return
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}
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export, err := h.store.CreateExportForJob(c.Request.Context(), jobID)
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if err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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expiry := 2 * time.Hour
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purl, err := h.minio.PresignedPutObject(
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context.Background(), h.exportsBucket, export.Path, expiry,
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)
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if err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{
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Code: "presign_error",
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Message: "could not generate upload URL",
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})
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return
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}
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c.JSON(http.StatusOK, models.OutputUploadURLResponse{
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ExportID: export.ID,
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UploadURL: purl.String(),
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ObjectKey: export.Path,
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ExpiresAt: time.Now().Add(expiry),
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})
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}
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// POST /v1/internal/nodes/:node_id/cache-update
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func (h *InternalHandler) CacheUpdate(c *gin.Context) {
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nodeID, err := uuid.Parse(c.Param("node_id"))
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if err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: "invalid node_id"})
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return
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}
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var req models.CacheUpdateRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
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return
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}
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if err := h.store.UpdateNodeCache(c.Request.Context(), nodeID, &req); err != nil {
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c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
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return
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}
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c.Status(http.StatusNoContent)
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}
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